Love it! Thank you all for your hard work on the engine, we have an amazing community.
Build 293.10 - Release version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Running DirectX 11 applications with lot of fonts (or big fonts) from the editor should be a bit faster in this version.
That's not 'a bit' ! Current update reduces about 60% loading time (2.5X faster) on my PC, make it much more fluent to debug under DX11.
Thank you for your hard work.
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Yves Sorry for the mention, just wanted to note that the latest beta hasn't been pushed to steam yet
Side note: the change log on steam discussions hasn't been updated since 293.8, not really important, but just wanted to point it out -
Linky I've received the update on Steam on the same day it was announced...
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Weird, just now it pushed the update for me...
Btw I have it set on beta ofc and even high priorityMost be a steam's / network fault
Anyways sorry for the false warning and thanks for the new update! -
Why does the object shrink when you choose to stretch the screen in version 293.10? Is this a bug? I still made a mistake, but version 293.9 is normal...Please login to see this attachment.
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I've done it myself, 3000=>900 OK
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version 293.9 is normal...
There is zero change in the Windows runtime in the build 293.10, or in the build routines (except for building DX11 fonts) compared to 293.9.
Could it be a Windows screen scaling issue? IIRC this may happen after you run certain DX9 full screen apps with older builds of Fusion, for some reason Windows sets a registry key that says the CF 2.5 editor runtime supports. Check if there is a value for edrt.exe in HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers. If so, delete it and retry.
Explanation: in the latest builds when edrt.exe starts it checks if this value exists and if not, it deletes it when it quits. If you've installed an older version of Fusion (not sure how old...) and have run a DX9 full screen app with this version, then the key has probably been created, so edrt.exe won't touch it and Winodws will ignore the screen scaling settings when you now run an application.
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OK, I will give it a try.
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Please login to see this attachment. It looks like stdrt.exe instead of edrt.exe. Do you want to delete it, too?
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This one if from a stand-alone application built with the "compress the runtime" option with the build 292 or below, you can remove it but that won't change anything for your issue.
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It seems that ActiveSystemBox Object does ignore "Replace end by "..." if too long" for Multi-Line in Windows/iOS/Android.
It works in ASB Preview (Setup Active Box object). Would be awesome if this feature would work as expected, thanks! -
feature suggestion:
search object by name in debugger -
Hi Yves, i am stuck to version 293.1, cant update anymore from Passport! i need versions 293.2+ to update my games!
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trigonom Forum -> Support Forums -> Product Owner's Lounge -> Owner's Lounge: Fusion 2.5 -> Download links
Standalone updates are always there. -
the newest version is only 293.1!
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NaitorStudios I just finded, thank you
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Update: build 293.10 is now an official version (no need to re-download it if you've installed the beta version already, no change).
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Cool! nice new competitions btw, especially The Matric one X)
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Just updated and everything seems to be working great so far except for one small thing. There is a small issue with the 'Save / Load Frame Position' actions. If I save the frame position, increase the width and / or height of the frame, and then load the frame position, the frame will not (on the first attempt) be reset to the dimensions that it had at the time that I saved the frame position. In order to make it load the correct frame dimensions, the 'load frame position' action needs to be run twice. The first time it loads it seems to load everything except the frame dimensions, and the second time it loads everything including the dimensions.
So for example if I start with a frame that is 3000 width and 2000 height, save the position, increase the frame dimensions to 4000 width and 4000 height, and then load the frame position, the dimensions will still both be 4000 and not get loaded back to 3000x2000. Upon loading the frame position a second time, it works correctly and resets the dimensions to 3000x2000.
Regardless of that, excellent update(s)! I've been holding off on updating since 292.26 so there's quite a lot of nice new things to try out now.:)
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