Build 293.10 - Release version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Seems to comes from GPG Objects. Even if i update to last version like 10 times, the issue remains. If i delete the extensions, i can build.
    The version i installed is GPGObjects_V200e_AndroidX_20210709. (Seems to be the latest available in my downloads from the clickstore)

  • for Android IAP object:
    Selecting the action "Acknowledge a SKU" shows the expression window requesting which "SKU string to consume". I think it might be just a typo while the functionality might be ok (did not try yet). Just thought to let you know since it got me confused XD

    1:
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    2:
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  • The event explorer is great! this is a suggestion I made some time ago and I guess I'm not the only one since Clickteam realized it.
    ANOTHER SUGGESTION: would it be possible to add the possibility of classifying either in order in the program, as is the case, or in alphabetical order (like right click, and an addition in the list "floating", "anchoring" + "ALPHABETICAL ORDER")
    Thank you!

  • Having those features on the Create icon to select objects in a line or by alt values/strings is cool, but since we can't affect a type of object without putting then in a qualifier isn't possible it loses a bit of its purpose, so I have one suggestion:

    Since qualifiers can have types (group.active, group.string, etc) perhaps we could have some neutral groups that appear for each kind of object (whenever there's more than one, it could be named general.active for example), so these general groups would work as a qualifier that all objects types would have by default, meaning we could use the Create conditions to select any object and then do some actions to it without adding it all to qualifiers.
    These groups could be hidden by default, like when you click those buttons on event editor to hide certain objects, so it would have toggle to hide/see general object groups.

  • I didn't want to start a new forum post about this, but I can't seem to find any download links anywhere. I use Crossover on my Mac, but for whatever reason Crossover decided to stop working and I had to reinstall it, meaning I have to reinstall Fusion and my other apps again.

    I'm on my Order History in the Clickteam Shop. I'm trying to re-download Fusion 2.5 Developer, and the DLC, but both are saying "This Product has been Deleted" whenever I try the download links. Is there an alternate download link anywhere? I can supply my registration codes for both products if needed.

    Also, the site says "To contact us, please use our new support system at Please login to see this link. as we will not receive messages sent here. Thanks, Clickteam." But, that support site appears to be down.

    Thanks for the help!

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  • You should be able to find download links in the product owners lounge threads Please login to see this link.

    Product owners threads has all the versions including release the latest betas

    Also can download from clickteam passport but that one does not normally list the beta versions

  • hello
    it should be cool if we can change color of global values and alterables values for actives , for exemple when we click on the title "global value" a panel of colors apprears and we can choose a color, then in the scene editor, all global value will be in this color, same thing for the alterables values...

  • bonjour
    Il y a un truc bizarre avec les parentheses comme vous pouvez le voir avec ce screenshot, les parenthese ne sont pas placées aux meme endroits dans la boite d'edition de la formules et dans la ligne qui s'affiche dans le programme, dans le probramme il y a des parentheses fermées en trop
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  • Mobile Particle System Bug (BugBox isn't working)
    I tried to report that bug for weeks now but the BugBox isn't working. I think it's a huge bug.
    When I export to .aab and play the game on any phone, all the particles change their direction to right.
    However, particles behave like they should've when I play the game in Clickteam Fusion.
    I'm using Clickteam Fusion 2.5 Developer R293.10 and the Physics Engine Particle system.

  • bonjour
    Il y a un truc bizarre avec les parentheses comme vous pouvez le voir avec ce screenshot, les parenthese ne sont pas placées aux meme endroits dans la boite d'edition de la formules et dans la ligne qui s'affiche dans le programme, dans le probramme il y a des parentheses fermées en trop
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    Maybe it's me but I don't see anything odd, the number of closing parentheses seems to match. There is more parentheses in the event editor as you chose to display both icon and object names.

  • Mobile Particle System Bug (BugBox isn't working)
    I tried to report that bug for weeks now but the BugBox isn't working. I think it's a huge bug.
    When I export to .aab and play the game on any phone, all the particles change their direction to right.
    However, particles behave like they should've when I play the game in Clickteam Fusion.
    I'm using Clickteam Fusion 2.5 Developer R293.10 and the Physics Engine Particle system.

    You're right, this will be fixed in the next update. Do you need an urgent fix?

  • Bug tracker is still dead, I supose this thread is still the good place to ask something ?

    I tried to use the "Physics - Rope and Chain" object and I noticed that the object have a great potential but it definitively need more runtime action to become more usefull. Without theses, the object is limited for very specifics uses (like platformer game with harcoded level made in frame editor)

    To realy improve it, we need to get ability to attach and detach at list the first segment and the last segment of the rope.
    For start, current behavior is to be alway be attach to the coordinate of the object (if you change it, it will move but physic will not consider the deplacement.
    For end, you can decide in config panel of the object if it's attach to another point in a specific angle but you will never get possibility to change this in runtime except by cutting the rope, but you will never can attach it after this.

    Actions suggestions :
    - Attach rope segment to a coordinate
    - Attach rope segment
    - Detach spectific rope segment
    - Attach rope start to a coordinate
    - Attach rope start
    - Detach rope start
    - Attach rope end to a coordinate
    - Attach rope end
    - Detach rope end
    - Set number of elements


    it could also be nice to add an option that allow rope to use anti-alias resampling on segments images angle change currently, it's the fast ressampling.

    I really need this and there are no other decent options or extensions in clickteam fusion that could help me to make nice wire animations. So I really hope that what I ask could be possible in the future.
    So, let me know if you will consider improve ropes and chain runtime actions.
    Thank you a lot,

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