CTF Loader is not what you think, it's not a process related to Clickteam at all, it's a Microsoft process lol
Build 293.10 - Release version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hmm, can I see your code? ImportImage just creates a CInputBufFile and then calls ImportImageFromInputFile. Also the ActivePicture object directly calls ImportImageFromInputFile and can perfectly display this image.
I found the ImportImageFromInputFile source in a SDK file. Seems that the PNG filter Open() returns error 12 (IF_LESSTHAN256COLOR). This aborts the import.
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I found the ImportImageFromInputFile source in a SDK file. Seems that the PNG filter Open() returns error 12 (IF_LESSTHAN256COLOR). This aborts the import.
This error code means the PNG image has less than 256 colors, which is not supported by Fusion. Are you sure it's with the same image you posted as example? Otherwise I don't see why the Active Picture object could load it.
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This error code means the PNG image has less than 256 colors, which is not supported by Fusion. Are you sure it's with the same image you posted as example? Otherwise I don't see why the Active Picture object could load it.
Just to make sure, Please login to see this link.. It's loaded as extension icon, and i think the compression is by reducing it to x number of colours, using a palette I think, since it's not got that many colours anyway.
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... Please login to see this link..
When are forum posts going to be editable again? -
Yes apparently it's a 16-color PNG, which is not supported (when you drop it to the frame editor it won't give you the ability to create active or backdrop objects).
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When are forum posts going to be editable again?
Simon just fixed it, can you try again?
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Three cheers for Phi!!!
edit: and Simon
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Yes apparently it's a 16-color PNG, which is not supported (when you drop it to the frame editor it won't give you the ability to create active or backdrop objects).
It's blitted into normal 32-bit color cSurface later, then that's what's dropped on the frame editor.
Is there a way to make it supported? TinyPNG seems to compress to a tiny size using 16, could add up for external assets or a limited-palette game. -
TinyPNG also generates 256-color PNGs, it depends on the number of used colors in the image, I remember I fixed something a long time ago as there was another issue with it.
There is no plan for supporting less than 256-color PNGs in Fusion, possibly lot of work, I'll take a look if I've some time later.
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There is no plan for supporting less than 256-color PNGs in Fusion, possibly lot of work, I'll take a look if I've some time later.
It's fine if you don't, it's just strange that MSPaint and the like have no issue loading it, though.
Seems like ImportImageFromInputFile doesn't set a specific error code anywhere, so it's not easy to figure out it's 16-color.
I've implemented Please login to see this link. that'll get the bit depth by skipping past the PNG header. -
It's fine if you don't, it's just strange that MSPaint and the like have no issue loading it, though.
Seems like ImportImageFromInputFile doesn't set a specific error code anywhere, so it's not easy to figure out it's 16-color.
I've implemented Please login to see this link. that'll get the bit depth by skipping past the PNG header.Ah, that make sense, I also encountered an issue that png 8 file won’t load when converting assets, re-export to png 24 fixed everything.
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