Suddenly getting a crash when opening my MFA

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  • This just as suddenly stopped happening, so I'm not sure if it's specific to my MFA or something else. Wondering if it's something I've done wrong in an extension (I have a handful of simple extensions I've written). Where should I send the MFA? I'd like to keep it private.


    One thing it could be, you can't change A/C/E parameters or return types, or the MFA events using the originals will be corrupted. The usual method is to create a new A/C/E and rename the original A/C/E to an re-create warning.

    Darkwire Software Lead Programmer (C++ & C#)
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  • This has started happening to me (again) as well. Running my MFA just crashes to desktop. It's probably not antivirus (I use ESET NOD32, but this happens even when I disable it). I guess it's probably not Windows corruption either, as I've very recently done a fresh install of Windows. Yves, there's no point me sending you my file, as it's basically the same file I sent you last time. I'm using R293.5

    Here's what Windows Event Viewer says. I believe the exception code means it's a Memory Access Violation

    Faulting application name: edrt.exe, version: 3.0.293.5, time stamp: 0x60edc78b
    Faulting module name: ntdll.dll, version: 10.0.19041.1110, time stamp: 0x8a32a22a
    Exception code: 0xc0000005
    Fault offset: 0x00048215
    Faulting process ID: 0x3b30
    Faulting application start time: 0x01d7835a9543a104
    Faulting application path: G:\SteamLibrary\steamapps\common\Clickteam Fusion 2.5\Data\Runtime\Unicode\edrt.exe
    Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
    Report ID: 021eb732-5d52-4083-b73b-a6151eeb790f
    Faulting package full name:
    Faulting package-relative application ID:

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  • Looks like a different issue (crash when running instead of loading). I'm unable to reproduce it with the MFA you sent me, I ran it several times without crashes.

  • PS: it crashes with a 0xc0000005 when I close the command prompt window that opens when you run the game (Debug object? or Surface maybe?), not sure if it's related.

    It's a weird quirk of Windows, if a window has a console attached via AttachConsole() and the console window is closed, the main window is forced to close right after that. The console handler has no way to prevent it, and can't refuse the close either.
    I'm considering updating DebugObject to not use the built-in Windows console for that reason, and a few others (e.g. Windows console is notoriously slow).

    Darkwire Software Lead Programmer (C++ & C#)
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  • PS: it crashes with a 0xc0000005 when I close the command prompt window that opens when you run the game (Debug object? or Surface maybe?), not sure if it's related.

    What command prompt window? Does one open when you load my MFA? This would be news to me. Has my MFA been opening a hidden command prompt all this time and I've never known?

    Phi, does

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  • (last two words were a typo above. Phi, I was going to ask you if the Debug object always created command prompts but rephrased the question; but didn't entirely delete my initial question)

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  • (last two words were a typo above. Phi, I was going to ask you if the Debug object always created command prompts but rephrased the question; but didn't entirely delete my initial question)


    Depends if you turn it on by console or property. Hopefully, Yves is using the latest build of DebugObject ^^

    Darkwire Software Lead Programmer (C++ & C#)
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  • Today I'm getting yet a different problem. My MFA hangs (not crashes) every time I run it (R293.1). A few days ago it was working fine, a couple of days ago it was crashing, and now it's hanging. All the same MFA on the same PC. Below is the latest Event Viewer.

    The program edrt.exe version 3.0.293.1 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
    Process ID: 2180
    Start Time: 01d785c998b83ac4
    Termination Time: 2724
    Application Path: G:\SteamLibrary\steamapps\common\Clickteam Fusion 2.5\Data\Runtime\Unicode\edrt.exe
    Report Id: e3ddd773-0dc5-41b8-acbc-4c815d4536f1
    Faulting package full name:
    Faulting package-relative application ID:
    Hang type: Unknown


    I've isolated the problem down to the Joystick 2 object (v1.4). I've attached my MFA stripped of all content except for the Joystick 2 object. Frame 1 (pink background) tries to "jump to" Frame 2 (grey background), but hangs. If you remove the Joystick 2 object, it no longer hangs. I've no idea why this has only started happening now, or if it's related to my previous troubles. I've copied xinput_3.dll into the Data\Runtime\Unicode folder and the MFA folder (and the windows\system32 folder, which I've also seen suggested), but it didn't help. It happens whether my gamepad is plugged in or not. I also reinstalled the extension through the Extension Manager.

  • Works fine here. Maybe it's due to a Windows update?

    About the crashes I'll continue testing your MFA when I can to see if I can reproduce it, hopefully at some point it will crash.

  • Thank you. I'm starting to lose my mind with all this.

    Apropos that MFA I just uploaded, after I restarted the PC, it [sort of] worked, as I half-suspected. But if I run it a few times, it'll hang again. Sometimes it'll run fine, sometimes it'll hang for a few seconds then successfully load the 2nd frame. Sometimes it'll hang for a long time (seemingly indefinitely, but perhaps it would resolve itself if left long enough). Could it be Joystick 2 having trouble talking with one of my plugged in USB devices, I wonder (keyboard, mouse, macro pads, etc.)?

    My Windows version is 10.0.19043 Pro

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  • Thank you. I'm starting to lose my mind with all this.

    Apropos that MFA I just uploaded, after I restarted the PC, it [sort of] worked, as I half-suspected. But if I run it a few times, it'll hang again. Sometimes it'll run fine, sometimes it'll hang for a few seconds then successfully load the 2nd frame. Sometimes it'll hang for a long time (seemingly indefinitely, but perhaps it would resolve itself if left long enough). Could it be Joystick 2 having trouble talking with one of my plugged in USB devices, I wonder (keyboard, mouse, macro pads, etc.)?

    My Windows version is 10.0.19043 Pro

    Did you change anything to your hardware recently? IIRC there was a problem once in the past (2 years ago maybe) between Joystick 2 and Corsair K55 RGB keyboards that was fixed in a driver update.

  • I have recently changed keyboards. My Corsair K100 keyboard broke, so I've replaced it with another keyboard as well as a number of macropads. I'll test if it's one of them.

    I hope Fusion gets a good, native, full featured gamepad object one day. Joystick 2 is just awful :(

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