Every time I make a significant step forwards in my game, testing it mainly the normal way, I have to grit my teeth and prepare for the headache of trying to work out why specific things just don't work in the HTML5 version and then try to find a workaround. It's getting really tiring. I really regret spending money on this unfinished, broken extension. I'm not even doing anything remotely complex. I've completely given up on using any non-standard objects in my game simply because I don't need to lose so many hours of my day trying to get my head around just what could be causing it not to work. It's tiring and it's one of the many reasons why people choose other engines over this one. Things just stay broken forever. / rant
I don't think the HTML5 extension should cost money. It's broken
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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When you say is broken, can you provide examples, them can help us to fix or check any issues.
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I know by fact , that the "Stop" function to physics html5 does not work. I would be really happy if that will be fixed! Sorry for post here , but sometimes I feel the same about html5. Many times when you upload a html5 example , the frame rate drop big time. That make it hard to play the game! But using html5 you should know the limit of the code and what work and not. Im curious when was the last update on html5?
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I know by fact , that the "Stop" function to physics html5 does not work. I would be really happy if that will be fixed! Sorry for post here , but sometimes I feel the same about html5. Many times when you upload a html5 example , the frame rate drop big time. That make it hard to play the game! But using html5 you should know the limit of the code and what work and not. Im curious when was the last update on html5?
some changes are done in HTML5 , for this case can you provide a small mfa? Stop is related with many different movements so a mfa will help a lot.
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I feel ya, @warlords… Right now I’m trying to convert my game to an html format; however I’m coming across a surprising amount of snags!
Just building the game to begin with is a hassle because the Clickteam program itself, more often than not, crashes in the middle of building. It doesn’t give a reason for why the game crashes: it just does, and Windows forces me to close it.
After skimming down a lot of necessary frames, I managed to make an html ““build”” of the game: except, it’s unplayable! “Resize display to fill window size” doesn’t work, keyboard/controls don’t work and the game itself refuses to run other than its sounds and that’s it. It runs nothing like how it runs as an exe file or testing it through Clickteam’s Editor Runtime.
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I feel ya, @warlords…
Sorry, I meant to say Dillhole.
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The problems are countless. Just a few of the most recent ones:
Sound - The sounds in my game are perfect. Sound great. Export as HTML5 60% of the time they sound like white noise.
RGB coefficient - I have some text that is supposed to go grey when the selected object is unusable. Easy, I set the RGB values as you'd expect. Works perfect normally, HTML5 - doesn't change anything.
Inventory object. There is an inventory object that says compatible with HTML 5. It isn't. The objects move around as if they are in the foreground even though they are not. I simply gave up and spent a week making one from scratch.
Physics objects - I have physics objects that are sitting in various parts of my level. In HTML5 sometimes they aren't there. Other times they are stuck in walls etc.These are just examples of small things that it would be pointless now for anybody to attempt to fix because I had to find workarounds for them, and I did which just caused stress and took up too much time. (apart from the sound, who knows what that is about?)
The problem is with software like Clickteam I just don't expect them to be fixed.
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The problems are countless. Just a few of the most recent ones:
Sound - The sounds in my game are perfect. Sound great. Export as HTML5 60% of the time they sound like white noise.
RGB coefficient - I have some text that is supposed to go grey when the selected object is unusable. Easy, I set the RGB values as you'd expect. Works perfect normally, HTML5 - doesn't change anything.
Inventory object. There is an inventory object that says compatible with HTML 5. It isn't. The objects move around as if they are in the foreground even though they are not. I simply gave up and spent a week making one from scratch.
Physics objects - I have physics objects that are sitting in various parts of my level. In HTML5 sometimes they aren't there. Other times they are stuck in walls etc.These are just examples of small things that it would be pointless now for anybody to attempt to fix because I had to find workarounds for them, and I did which just caused stress and took up too much time. (apart from the sound, who knows what that is about?)
The problem is with software like Clickteam I just don't expect them to be fixed.
Sounds are tricky in HTML5, are these sounds DRM compliance, each case needs to be reviewed, you need to provide a small mfa to check.
Inventory Object, yes it is for fixing, "follow frame" was not correctly implemented and is under coding and testing.
RGB & Physics need to be reviewed a small mfa will help.
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