When I converted my game to DX11, suddenly many of my graphics started having black rectangles around them (both stationary and moving graphics). It only happens if the graphics are scaled, and only when using quality=1 (when scaled with quality=0 the rectangles disappear, though of course the graphics become pixellated). For animated graphics, sometimes the rectangles only appear on certain frames and not others. And as I said, the problem only exists in DX11 mode. It happens even when there are no shaders onscreen.
The thing is, when I first load my MFA, everything looks fine. But when I reload a level from within the MFA (which destroys many objects and recreates them), that's when these artifacts appear. I'm still trying to nail down what's different about when they get created the first time vs subsequent times. I've tried checking/unchecking all settings on the active objects themselves (eg. "save background", "antialiasing" etc.) but nothing made a difference.
Does anyone know what this problem could be caused by, or at least have any ideas of where I should investigate next?
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