I am creating a space game in an effort to learn Fusion 2.5. It is similar to space invaders. I set up a condition where If lives = 0 it will jump to another frame. That works well but in the game, if a missile hits the spaceship, the space ship is destroyed there is an animated explosion with sound.
After setting up the condition of If lives = 0, the very instant that the missile hits the last space ship, (last life), it immediately jumps to my other frame and the explosion animation and sound is not seen or heard. I would like to delay the jump to the other frame until after the explosion animation and sound have completed. What is the best way to achieve this? I was thinking maybe a counter that would count to 3 or 4 seconds but I’m not sure how to use a counter or if a counter is the best way to do this.
Any thoughts are appreciated.