I can get my shader working with its own layer via the standard: "Out.Color = tex2D(Texture0, coord);"
I can get it to work for everything under that layer via: "Out.Color = tex2D(bkd, coord);"
I can't think of any way to get it to work for everything. I could always make another layer above everything and sample the background from there, but I'm wondering if there's a method of doing this with HLSL?