Spriter Object Horizontal flipping not working on Direct 3D 11

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  • I've been trying to use Please login to see this link. with Direct 3D 11, but when I tell the sprite to flip horizontally (with the "Change Horizontal Flipping" option) it just disappears instead.
    It's probably got to do with some compatibility issue, or some code that no longer runs well with Direct 11, since the extension does indeed work with Direct 9, but still, how can I fix this? Is there one already? please let me know.

  • Old thread, but I could also very much benefit from a port to D11. The performance boost on "slower" machines is really beneficial for games.
    Ideally I'd love to get a stable 60fps on the Steam deck as well as a few other devices. But at the moment I'm hitting about 23-30fps for niche cases like this.

    And I know its not the hardware per say that's not capable; but the simple boost in optimisation is sorely needed for anyone using the Spriter object.

    Having said that, I hit a very solid 60fps when I switch to D11. Now if someone with the know how could convert the spriter object.....:pacman:

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