Direct3D 11 Certain fonts not appearing

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  • Heya, I seem to be having this issue where some fonts in the String object are not showing up on runtime if Direct3D 11 is enabled. I'm assuming this happens since the Frame Editor uses a different D3D version and the runtime uses D3D11. How will I be able to fix this? Thanks!

    The font I wish to use is Gotham-Book: Please login to see this attachment.

  • DX11 only support TTF fonts, other format (e.g. .otf) will not be displayed properly and sometimes may crash fusion.
    If this matches your issue you can use some tools like AFDKO (Please login to see this link.) to convert them to TTF. I encountered an issue that converted fonts won't work with alian, re-convert may solve this issue.

    Otherwise, there is an old issue that may not trigger on every device (the same project, strings disappear on my laptop but display properly on my PC, but strings not disappear on laptop when I trying to isolate the issue......), if you add a shader to strings, these strings may disappear if they are too close (or something else, IDK the real case that triggers it).

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