android SDK and JavaScript builds advice

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi Y'all.

    Long time user since the Klik and play days, did some graphics for Danny at one point, still got Nivrams website on my tabs :) Returning back to Fusion after being out of the game scene. (I work as a UX designer and have a YT channel on kids education)

    The last thing I remember is having issues with the android sdk and/or JavaScript when i was exporting a prototype onto my device. Either it wasn't pointing to the correct file or maybe I had the wrong android or JavaScript files.

    I'm sure things have changed a bit since then with new Android and JavaScript builds, so I was wondering if there's a guide or if anyone can point me to the correct files and process needed to set up testing games on a android device? forgive me if this has been repeated, I couldn't find anything recent in my searches and nothing was pinned. wondering if there's a kind soul that can help speed things up?

    Many thanks!
    Foyzul

    Personal portfolio: Please login to see this link.
    2D designer for: Please login to see this link.

  • thanks Yves, yes I've just had a look at the pinned post, I didn't realise it went into a bit more detail. Any issues I'll relay them here for anyone else in a similar position, so it can help them kickstart their game dev journey.

    Personal portfolio: Please login to see this link.
    2D designer for: Please login to see this link.

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