I need help with scaling objects.

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  • Hi everyone, I have a quick question about scaling. Let's say I wanted to scale all my active objects to the value of a counter, but one of my actives (Active 5) has a start of frame event which changes its scale, to 1.7 for example, how would I have that change in scale be taken into account when using the counter's value to change scale? Basically I want the Active 5 to be treated like 1.7 was its default scale. I hope I've explained this well enough so that people understand what I mean, thanks in advance for any help!:)

  • It sounds like you just want your objects to have an alterable containing the default scale (usually 1.0, but in your example it would be set to 1.7), and then multiply that by the value of the counter when setting the object scale.
    eg. If default scale is 1.7, and your counter is 0.5, the actual scale is 1.7 * 0.5 = 0.85

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