Hi everyone, in my game there are many objects that scroll on the screen, every time an object is created a group is also activated, I was wondering if it would be better to use the first group or the other two? the first immediately activates the verification of the overlap, the second is based first on the collision and then if this occurs, the following group of the overlap is activated. in theory the collision group is better, but I have read that the "collision" conditions are always active even if the group is deactivated, and I will probably have about 60/80 events of this kind, I wonder if they can affectPlease login to see this attachment.
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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