Hi, I'm trying to plan multiple sample simultaneously, but somehow this doesn't work. What I'm doing:
- Start of Frame : plan sample X (unlimited loop) in channel X
- If player collides with enemy play sample Y in channel Y
So I start the sample for the background music in a different channel than the sample that plays when the player is hit by an enemy, but still the music stops playing the moment the "enemy hit sample" plays.
Anybody has an idea what I'm doing wrong?
Best, Hugo