i want it two shoot a projectile from both sides, but cut it down to one projectile for this example. I need to have scope for both the instance of "enemy" and "eBullet". I've tried many different ways, and am self taught so my method might seem odd, I don't actually know, but it works fine if you only need scope on one object, and I've used it extensively. What I don't understand is from all the tutorials I've read, this code should work. Why does it fail to give the bullets variables from the parent enemy? Seems like it's failing to scope both objects. Can anyone help me understand?
gonna include example. The "wiggling" is working as intended, and demonstrates that the method works with scope on one object.
thanks for the help in advance.