Mac Editor through Crossover on M1

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Clickteam.
  • I'm using Crossover to emulate a windows version of Clickteam on my M1 Mac, after Cobra has suggested me a workaround to have a similar "Mac Editor" version of Clickteam. Basically simulating the emulation of the windows clickteam editor with Wine.

    For small projects, it runs perfectly. On the other hand, when loading animations that previously ran perfectly smoothly on the official Mac Editor on my old computer and now slow and lagging and is impossible to work with.

    I was wondering if anyone has tried doing this before, if it was on an M1 Mac or an Intel Mac. I'm still not sure if it's due to Crossover or if it's something in Clickteam that could be tackled with. Maybe copying some files from the old Mac Editor into the Windows version? Any suggestions on that from the Clickteam dev team?

    Btw, fortunately, running it on Parallels works perfectly fine

    Edit: An exported .exe ran through Crossover seems equally slow, if not slower than from running it inside Clickteam. I'm afraid it's a M1/Crossover problem. But I'm still open for feedback.

  • I also use crossover. Used it on a 2015 i5 macbook pro and a 2020 i9 macbook pro both have 16mb ram. Normally i work on my windows desktop so only use it when away from my desktop. I have fusion installed through steam via crossover on one and standalone on the other. I have never noticed any slow down on either macs. I take my projects made on windows and run them on my mac inside Fusion and let my nephews play test them.

    What version of Fusion are you using cant see a windows version on your profile. Also what type and specs of M1 is it. Are you using the latest version of crossover, last update was about a month ago iirc. I am happy to test for you on my systems and let you know how things run. I am not on M1 yet but could give some insight if its only a m1 issue. if you want you can send me a link to the exe or an mfa via DM.

  • I got the windows version pretty recently, running on the latest version! (also whoops I forgot to register it on here)
    I use the the version 21.2 (21.2.0.33926) of Crossover, latest as of today.

    For a long time I hadn't updated my old Intel Macbook Pro from 2015 to be able to use the 32-bit version of wine. I switched to an M1 Max Macbook around two months ago. I could be able to tell how the emulation of Clickteam with crossover works on my old computer, I just need to install Clickteam on there and use Crossover.

    I just checked: running the .exe game with Wine on my Intel laptop is insanely slow for that scene. I've always play tested my game inside of Clickteam. For some context the scene uses intensive GPU shaders, and some extermely optimized animations (around 512px of width):
    - Official Mac Editor on Intel (Wine): The shaders work perfectly fine inside the Wine Clickteam, including the animations. Occasionally it drops from 60fps, but it runs very close to that most of the time.
    - .exe on Intel (Wine): For the exported .exe this specific scene runs at 2fps, unplayable, but not a big deal.
    - Editor on Windows Parallels: Runs perfectly fine, exports perfectly fine, everything works like a real charm, a lot faster than the official Mac Editor on Wine.
    - .exe on Windows: My game's testers ran it on their Windows computer, it runs perfectly smoothly, not issues, even on lower end computers. Me running it on parallels is also running it perfectly (frame drops sometimes, but not noticeable).
    - .exe M1 (Crossover): Overall a lot faster than the Intel exported .exe, when it's just the effects with the shaders. When it comes to loading animation, it stops for a second or two before it manages to load an animation. Unplayable for most of it.
    - Editor on M1 (Crossover): Generally speaking the whole project loads a lot slower when playing the frame than compared to the Intel Wine Mac Editor. Maximizing the frame kills the game. Same behavior as a .exe file being ran on the M1 with Crossover.

    I will check and use the Crossover version on my Intel laptop maybe later today, I will report the findings here.

    I'm thinking it has to do with Clickteam and definitely some optimizations they did to the Mac Editor so that it runs a lot better. The fact that the speed drops to 2fps on an exported .exe on Intel makes this more flagrant. But again I will try to confirm this when I get the Windows version emulated with Crossover on the Intel Macbook, running this same frame. That's why I was hoping to be able to grab some files from the Mac editor and somehow put it into the Windows version.

  • I think you should be able to just open your mfa you made on mac editor in your windows version of Fusion running in crossover. Then just use the windows version. I installed my Fusion dev version on a windows 7 64 bit bottle. it runs great. Fans kick in when im test running the app in Fusion but all works well and never really noticed any slowdowns. Good luck with it and if you want me to test any thing im happy to.

  • I currently have Windows7 running under UTM's emulator. It is an open source emulator that is working well. I've just installed mf2.5 and some of the compilers today so I can't say how well everything will work. There has also been some discussion that UTM is slow. I haven't found it to be slow excepting for internet connection. HTHs someone.

  • As a quick followup: I've found that UTM doesn't allow for compiling and running CTF apps. Probably not a solution for Apple's M1 chip. Wish I'd just purchased an older intel based machine, but hindsight...

    Happy coding.

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