Next Fusion update looks amazing

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Well, you can bundle two or more integers with the same logic as Fusion's RGB

    Code
    RED + ( GREEN * 256 ) + ( BLUE * 256 * 256 ) + ( ALPHA * 256 * 256 * 256 )

    But what I'm worried about is the range of this value, since this is meant to be altered only on the editor, it's most likely an integer.
    And idk what they had to mess with to get this even working, so it might be squeezed into a tight spot.
    Sometimes they can't just add more stuff or make something bigger because other stuff might be using the IDs already.
    So, considering the RGB(A) thingy can get pretty huge integers (going outside the 32bit integer range), you would probably need to use another number that's not 256, so your actual range for each bundled value would need to be smaller.

    Sure, I would like to see Instance Values, Strings, Flags... Or even better, turning a normal Alt Value/String/Flag into an Instance one.
    But something makes me feel that they are already struggling to insert things like this into this old codebase...

    My prediction is that Instance Value range will be something like -32768 to 32767.

  • Well, it seemed pretty complete from Simon's stream, it was said that some features weren't showcased cause they weren't working at the time of stream and video preview recording (Eg. "Is Overlapping at...").
    Considering that last year it has been said on ClickConverse that there was some new stuff being worked on for mobile, if you put it all together it might be present on 294.
    There's no way it would take much longer, I know people get a bit pessimistic considering what happened to F3, but I can assure you that the update is just around the corner, it's not a fairy tale. :)

  • For those of you trying out the beta (can't currently since it's not yet available for steam version), how do layers work with the 'include frames' option?

    Specifically, if you have the same number of layers and each has the same name in both frames, will the objects in the included frame be 'merged' into the same layers on the target frame, or will you end up with double the number of layers

  • Two observations I can see.

    The layers are merged by their index number. 1 = 1, 2 = 2, 3 =3. If your template frame has more layers, the frame using it will have more layers at runtime, you just don't see them at edit time. I tried giving names to layers and this had no effect I could see, Fusion appears to use the layer index. So if your template something on a layer 2, it will be merged with the frame that uses it on layer 2.

    The other observation is the main frame's property trumps the properties in your template frame. If you, for example, set the blend coefficent on a layer, the one in the main frame is used, not the template.

    Also, if you have an object of a type (I tried background object) with the same name in both the main frame and the template frame, the one on the main frame is used. EG: I made the main frame's background object larger. The background objects with the same name from the template frame were larger too. I think this is more or less what is said in the change notes, but I need to play with Fusion more to get a proper grip with the new features.

    Andy H @ Please login to see this link. - Please login to see this link.
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