Sorry if I don't explain this correctly, but let me try to explain my problem:
My game is getting pretty large as I am closer to finishing it, and I have been starting to run in to a few simple problems.
The main game frame is 5000x5000 in size and there are about 3000 objects. There's this one event that, according to the profiler, sometimes uses about 2000ms time.
It is just an event that checks if the player is colliding with a certain object, Dirt to be more precise, and the time is probably that high due to the majority of the frame being covered with Dirt.
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This has been concerning me and sometimes there are delays with sounds maybe because of this, Any tips to try and optimize this?