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I've noticed an odd issue that's caught me out. Seems if you delete some global values and add more to the bottom, making them out of order in the list, there are some oddities.
Looks like a similar issue to the one reported by GamesterX23, something seems broken, this will be fixed.
You can make your own skin. The old-style icons and skins have been renamed to "Default (Old)" and "Dark (Old)". Just use them, or create your own skins from Default / Dark and copy the icon files (EE_Create, EE_Storyboard, EE_System, etc).
This issue has been reported, trying to fix it.
As Volnaiskra said.
Ouch, not sure what happened here, will fix it in the next beta.
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Thanks! I tried changing the themes and the icons remained the same.
I understand your desire BUT Peeblo give them time....give them time. Improvements will come. Its still in beta. Remember they have lots of work ongoing and lots of platforms to consider. I'm amazed at how they track it all.
So when can we expect the Update to hit Steam? The original timeframe of "9 to 10 days" has passed by now. Really excited for this one!
Should be sometime this week. Still a couple of issues to fix, especially keyboard control in popup menus that doesn't fully work yet, and then when the fixes are confirmed with the next update we should be able to upload the beta to Steam.
one thing I noticed while having two different projects opened and multiple windows, while scrolling in frame editor both active and inactive frame editor windows scrolled at the same time!
I can't reproduce this. Are you sure you meant "scroll" and not "zoom"? Zoom was shared by all frame editors, this is fixed in the next update but scrolling is independent.
The Event Explorer disappears after a moment whenever I launch Fusion. I have to manually turn it on from the menu each time.
Unable to reproduce this, so if you find a way at some point let me know.[/quote]
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Is there a point to the tab (yellow cog) in the Skin Toolbar? Will there be more tabs eventually?
It's just because the current property windows are programmed with a tab control that requires at least a tab.
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Actually, drawing is noticeably laggier in 294 even without holding ctrl or alt (I compared it). Especially on objects that contain a lot of animations.
Can't see any difference here. Please confirm if this still happens or not withe the next update when it's available, thanks![/quote]
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When keep original hotspots is checked, Fusion still allows you to interact with the Hotspot and Action Spot dropdowns.
This is normal, for the case you import an animation with more frames.
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When you are in the Welcome page in tabbed mode, double-clicking a frame in the Workspace Toolbar will unexpectedly replace the frame in the tab to the right, instead of your current tab
This is normal, the Welcome page is a bit special and is not supposed to be replaced by an editor.
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All my bookmark-related keyboard shortcuts (f11, ctrl-f11, etc.) had very many repeated entries (almost 1000 each!) for some reason. It hasn't happened with any other keyboard shortcuts. This occurred with 293 (I'm guessing they accrued over time somehow); I don't know if it relates to 294.
2. UI elements seem to use a very brief fade-in now, which looks fine, but its a minor obstruction for very fast clicking and navigation. For example, I'm used to right clicking the workspace editor and selecting frame/event editors. Those clicks now have to be separated by a fraction of a second, while on an instant menu element it would register the second click. The fade-in UI could still be preserved and still be instantaneous, if the menu elements were selectable while fading in. Right now a menu can't be interacted with during that fade-in, so I'm noticing a lot of 'failed clicks'
You can disable popup menu fading in View / Toolbars / Customize, Menus tab.
Also, i don't now if it's normal, but i'm trying to use the new "include frame" optino that is awesome. So to have one frame with all game engine, and one with only levels objects, i have separated objects between the two frames. And it's working fine except for one thing. Active Objects that are used for events (for example a mask used to create enemies) are set to "don't create at start" in the game engine frame, and in the level frame they are set to "create at start". But, when playing the level with the game engine included, the mask of the included frame (game engine) will be created even if it is set to "don't create at start". If it's normal, how can we use this new feature to separate game engine from levels frames ? I want to keep all events in the game engine frame, and no events are set in the levels except if i want exclusive events to that level.
Can it be improved?
This is normal, the object in the included frame is ignored as it exists in the main frame, so the object gets the properties it has in the main frame.
A solution perhaps would be that in the included frame you create the object in the event editor (even in an event that is never executed) and remove the instance from the frame editor.
Found something a bit odd with theming the Event List Editor. Fusion automatically inverts colors in the list editor when you select groups / events. Beacause of this it seems to cause some theming problems. I thought that 'selected group background' would remedy this but it does nothing. I guess due to the automatic highlighting.
Please login to see this attachment.
Yes, it automatically inverts colors in this editor, it was already like that in the previous builds, had no time to change it...
This is normal, the object in the included frame is ignored as it exists in the main frame, so the object gets the properties it has in the main frame.
A solution perhaps would be that in the included frame you create the object in the event editor (even in an event that is never executed) and remove the instance from the frame editor.
Ah i see, adding somethin like "Never - create object A". Actually i'm using instance values + group, so objects of the group where instance values are equal to 1 are deleted at start. But it seems to be un-perfect. Because they are not deleted right at start, even if the events is the first one and is "start of frame". I have some other events where i don't use "start of frame" where for example i create an object B at the position of the object A. And this object B will be created at the position of the Object A before it gets destroyed. So i had to add another thing "Object A instance value = 0 - create objet B to Object A position".
I think, a better solution, would be to add a tick box to objects so they can be ignored when using the "include frame" option and avoid all that issues.
Yves I request it many times in per updates. Please and please, I need to MP4 player object (or other format like MKV) for ALL runtime. No seekbar and any controller, Just start to play a video and close after finishing it. I'm an animator and need to run animations between my gameplay. possible?
MP4 and MKV are not video formats, that's container formats. Those containers contain video and audio files with different codecs (H264, AAC, etc). And for each codec there are probably licensing issues. I'm not sure we can make one (maybe a 3rd party dev could). I planned to take a look at VLC as they have a lib, to see how they handle this, but couldn't find enough time yet.
Bug: in frame view, when zooming out, the horizontal scrollbar disappears.
Hmm, it doesn't disappear here. It's just that as it displays everything you can't scroll aymore. You can increase the size of the view in the Frame Editor's preferences (horizontal and vertical margins), so that you can scroll a bit more, if you want.
So while I was in 293, I did Tools>Keyboard Shortcuts and used the "copy" function to get a full list of my hotkeys, so that I could manually put the same ones into 294. As you know, Fusion allows multiple hotkeys for the same thing, and these are separated by semicolons in the list (eg. Paste is "Ctrl-V; Shift-Insert" ). Well, in my list, Next Bookmark is given as: "F11;F11;F11;F11.....", Clear all Bookmarks is given as "Ctrl-Shift-F11;Ctrl-Shift-F11;Ctrl-Shift-F11;Ctrl-Shift-F11....." and so on. Each bookmark-related hotkey is repeated about 880 times(!). I can see the same repetition also in View>Toolbars>Customize Toolbars>Keyboard. All non-bookmark related hotkeys are listed only once, as normal.
I've no idea why - I assume that Fusion somehow automatically appends an entry for bookmark-related hotkeys every time some particular thing happens. This doesn't seem to have any adverse affect on anything, but it was pretty odd, so I mentioned it.