Animation Sequence missing value

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  • I'm not sure what's going on. I'm trying to set a random animation sequence once every x.

    I had to save the value in an alt value to see what was going on..
    And now I'm really confused, sequence "stoped" is 0, the next one is 12.

    Well, that's fine, but after tinkering with it one of my actives shows that it has value 15 as sequence, but i can't select that sequence in the event editor, so did I create a ghost?

    I'd really like someone to explain this, I'll move on to forcing frames instead, I htink I had better luck with that in the past, but this is quite annyoing..

    Maybe I'm doing something wrong?

  • ...one of my actives shows that it has value 15 as sequence...

    The sword animation is #15. Fusion ignores the names that you give the animations, and uses their numerical order instead (starting with 0). So the one called "0" is actually 12, the one called "12" is actually 13, and the one called "14" is actually 15. If you add a new animation, you'll see that it defaults to the name of "Animation 16", as 16 is the next unused number. Does that make sense?

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  • The sword animation is #15. Fusion ignores the names that you give the animations, and uses their numerical order instead (starting with 0). So the one called "0" is actually 12, the one called "12" is actually 13, and the one called "14" is actually 15. If you add a new animation, you'll see that it defaults to the name of "Animation 16", as 16 is the next unused number. Does that make sense?

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    It looks different to me, I alredy figured that they're called 12 etc after 0, but i don't see the other animations walking etc. however, I still can't select it in the change frame to " x ", there's only up to 14 in the event editor.

  • Edit: Ah, I see why there should be 15 now, because I removed stoped animation. Still, animation value is stil lonly upto 14 in the event editor

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  • That's because it's showing you the names, not the values (but your names happen to be numbers, so it's confusing). Here I've changed the names, and it now looks like this:

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  • If you want to see the other animations (walking, etc.) then you need to check "show all". Without "show all", Fusion will only show those animations into which you've added frames, and it'll hide empty ones.

    Fusion reserves the first 12 (0-11) animations for its internal automatic animation system. They can't be renamed, and they'll always take up slots 0-11, even if hidden. So the animation you named "0" is actually the one in the 12th slot.

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  • Yes, I went to bed last night and i realized that I renamed the animations, so I confused myself by trying to do it easier for myself. Anyways, I switched to frame forcing instead. I had a problem with the stoped animation starting after I switched to another sequence (it switched back automaticly even though it's a static object), I did bypass this by seting a "stop animation" after every switch of sequence.

    However I'm greateful for the explanation on this, because next time I might not spend 4 hours trying to figure out how to express values on animation sequences. Thank you :D

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