I've been learning the program for about a year now and have made some good progress, but I'm not at the stage where I want to try some more advanced movements and such, but lack the knowledge of numbers and formulas to use them effectively - I'd like to create things like snakes and tentacles, multi-part objects which maintain their assigned positions to one another when rotating, faux 3D etc, but don't know where to begin?
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For example, if this was a man viewed from the top down made from multiple Actives, it'd be pretty easy to create a walk animation for him swaying from side to side, but how could you code it so the parts maintain their positions and shift the correct number of pixels and angles as he rotates?
I'm not looking simply for a maths resource, but rather something which is more directly related to game code, can anyone recommend to me some good sites or tutorials?
Thanks