Build 294.2 - Beta version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    The build 294.2 is available in the Please login to see this link.. Testers are welcome!

    No beta on Steam yet but it's close, hopefully tomorrow, it depends on the bugs that will be reported within 24h.

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    Notes:

    - Please login to see this link. that highlights the new features of the build 294.

    - some changes affect the content of MFA files so make backup copies of your MFA files before loading them with this version.

    - MFA files are still compatible with previous builds (though if you load and re-save them with a previous version, you'll lose value order, included frame index, etc).

    - there is a known issue in the Transition Setup dialog box, parameter controls do not use the current skin, not sure if this one will be fixed.

    If any question or issue specific to this build, please post it here, thanks!

    In case of problem you can reinstall any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    PS: the CF 2.5 patch updates all the installed exporters, as well as the 2.5+ DLC, you do not need to reinstall them.

    Thanks!

  • Nice! The PDF document describing the new features if very helpful. Learnt about a couple of the new features such as Compare Expression condition which is so handy!

    Andy H @ Please login to see this link. - Please login to see this link.
    Retro Gaming @ Please login to see this link.

  • Hey Yves, I know this is a little off topic (thank for this update btw, I am beyond excited at some of the stuff it brings. I never thought I'd get giddy over the words "DPI aware", haha)

    But I was wondering if you have any plans to implement proper integer scaling. Right now the best way is to utilize a sub app for your whole game, and some events doing the scaling math in the "parent" frame, which works well but ideally there would just be an "integer scaling" button :D "Ultimate fullscreen" extension works OK but is Windows only and is a little janky TBH

    Anyhow, thanks again for all the work on this, very exciting stuff

  • Hey Yves, I know this is a little off topic (thank for this update btw, I am beyond excited at some of the stuff it brings. I never thought I'd get giddy over the words "DPI aware", haha)

    But I was wondering if you have any plans to implement proper integer scaling. Right now the best way is to utilize a sub app for your whole game, and some events doing the scaling math in the "parent" frame, which works well but ideally there would just be an "integer scaling" button :D "Ultimate fullscreen" extension works OK but is Windows only and is a little janky TBH

    Anyhow, thanks again for all the work on this, very exciting stuff

    There are no precise plans yet but it's something we need to work on, yes.

  • To echo, great update, this patch has more features I'm excited about than any other for a long time.

    On the Skin Editor, under Event editor - Cells, there are options for:

    - Cell background
    - Selected cell background
    - Cell background (odd)
    - Selected cell background (odd)

    There is also a Checkmark. This does not stretch to the height of the cell it appears in, it is centred. Is it possible to add another skin proprty for cells called

    - Checkmark cell background
    - Checkmark cell background (odd)

    These would then be used as the cell background when there is a tick in it, so I can set a different colour for cells containing actions.

    Andy H @ Please login to see this link. - Please login to see this link.
    Retro Gaming @ Please login to see this link.

  • I'll note this but I'm afraid it's not a huge priority compared to other features.

  • Quote

    - UI: the font size has been reduced a bit to avoid clipped texts in dialog boxes.


    Is this fix related to the following report?
    It seems not fixed yet if set large sized font at "メニュー/選択項目" by No MeiryoUI.
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  • --Workspace Toolbar lag is a bit better, but still considerably laggy. I'm almost certain that scrollbars are the culprit. Put the Workspace Toolbar into Floating mode and drag its edges around. When there are no horizontal or vertical scrollbars, dragging it is silky smooth. The moment you shrink it enough that a scrollbar appears, it gets laggy. There's a big initial lag spike as the scrollbar appears/disappears, and then continual (though slightly lesser) lag as the scrollbar(s) continues to adjust to your movements.

    The same goes for folding/unfolding items. My Workspace Toolbar is tall enough to acommodate 112 items (applications, frames, folders, objects). At this stage, folding/unfolding a folder is instant. If I add one more item to make it 113 (eg. +1 object in the frame, or +1 new folder), folding/unfolding will now have a ~0.5sec lag each time. But if I add 1000 more objects, the lag disappears, because the scrollbar is permanently activated. (I wonder if scrollbar speed is also partly to blame for Frame Editor lagginess)


    --There's an inconsistency between keyboard behaviour in dialogs between 293/294. In 293, if you press Enter at this point:

    Please login to see this picture.


    it will automatically highlight the first option in the submenu:

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    In 294 it doesn't. This isn't the end of the world, but consistency with 293 would be nice, so we don't have to retrain our muscle memory and/or rewrite our macros.



    --There's a bug with keyboard input in dialogs. Go to this point:

    Please login to see this picture.


    Now press Enter. Then press Up. Now 2 items are selected:

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    Now press Right (or Enter). Two submenus are open simultaneously:

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    --Animation Editor: Dragging horizontal splitter up/down no longer creates large glitches, but still glitches out the Zoom Slider:

    Please login to see this picture.



    --The Event Explorer still auto-closes on Fusion startup for me. Even in Docked mode.



    --Drawing in Animation Editor seems nice and smooth again.

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  • PS. About the scrollbars: If it's not possible to significantly quicken them, is it possible to add an option (perhaps even a 'hidden' commandline argument or something) to leave them unskinned, or even disabled entirely? I never ever touch the scrollbars myself - I use the mousewheel and MMB-dragging for all scrolling. So it's a pity that they're so expensive.

    Please login to see this link.
    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

  • PS. About the scrollbars: If it's not possible to significantly quicken them, is it possible to add an option (perhaps even a 'hidden' commandline argument or something) to leave them unskinned, or even disabled entirely? I never ever touch the scrollbars myself - I use the mousewheel and MMB-dragging for all scrolling. So it's a pity that they're so expensive.

    Yes you're right, the lag is due to scrollbar, in the new UI lib we use something they do forces Windows to rescan the full tree when there are scrollbars. I couldn't find a way to avoid it yet, I just optimized the routine that is called by Windows. Unfortunately I think I can't separate the skin of the toolbar from the skin of the tree control, so the entire tree control would be unskinned (and I'd need to restore some changes I did to use their tree control, so an option could be a problem). I'll keep searching.

  • Is this fix related to the following report?
    It seems not fixed yet if set large sized font at "メニュー/選択項目" by No MeiryoUI.
    Please login to see this link.

    I didn't look at your issue yet, I'm not sure I want to run a tool in Japanese that I don't understand to change the Windows 11 system font. I'll try to do it differently.

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