Could you post a MFA please? I don't see very well what could cause this. Thanks!
Sure, here it is:
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Open a TicketCould you post a MFA please? I don't see very well what could cause this. Thanks!
Sure, here it is:
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[/B]Text in the Workspace Toolbar is displyed with the System font.
The only texts in Fusion as far as I've seen.
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I've got the same issue:
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Then i build an EXE and all the texts fonts were messed:
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I've got the same issue:
Please login to see this attachment.Then i build an EXE and all the texts fonts were messed:
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Yeah known issue, me and Gustavo (and maybe some other users) reported it before, Yves said it's fixed in the next update (check post #205)
Edit: oh well didn't realize you replied to the same message, so you probably know it's fixed anyways X)
Btw for me it usually happens when my PC goes to sleep, Fusion has been opened for a longtime or sometimes when switching editors
When multiple objects are selected, altVals that are named differently will no longer display their index, even if they are in the same order, and with the same index. For example, I have two objects:
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When I select them both, the altVals are shown as:
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I want to give AltVals #46 and #47 the same name in both objects. Ideally, I'd double-click that altVal while both objects are selected and rename them all in one go. But I cannot be sure that it's the same altVal, since Fusion only lists them as "Undetermined". So I have to deselect the objects and check them individually. (Not a big problem in this simple example, but a hassle if I want to do 50 objects at once)
It would be good if these altVals could be shown as:
This way I'd know that only the names are inconsistent, not the indexes. The bottommost altVal in the pictures (#11 & #3) would remain just "Undetermined" since both its names and indexes are inconsistent.
Hello - there seems to be a few colours in the UI that I can't change? Or am I missing something obvious? These 2 for instance.. can't seem to be changed? Possible? Not Possible?
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Ability to duplicate an object through events. The duplicate object will have the same animation, frame, variable values, speed, etc.
(like a Diplopia in Isaac)
Maybe there is an issue with resizing of the application window and the Frame Window position.
If I use two monitors and want to resize the application window by dragging the border with the mouse or setting it in code the maximum size is something like the screen width of the monitor. If I set Window Control object > Resize > Minimum X Size I'm able to resize the application window to the x size of both monitors. But in this case the x position of the Frame Window will move into negative values if the size of the application window will exceed the screen width of one monitor. So I have to set the x position of the Frame Window to 0 again. That's no big problem but maybe a bug. Shouldn't it be possible to resize the application window to the screen width of both monitors by default, without setting a resize option first?
Please see this example for better understanding: Please login to see this attachment.
Regards
Gustav
Here are two more issues:
I accidentally tried to change the size of the Frame Window while the application is minimized with runtime option Run when minimized activated.
Please see this file: Please login to see this attachment.
There are similar issues with Direct3D 8 and 9 but without crash. The String object will not be refreshed until you move the window outside the screen and back again.
Another issue is that one can't drag actions to add them to other events in the Event List Editor.
The "Plus/Add" mouse cursor is shown but the action won't be added. One can only overwrite existing actions via drag and drop.
Don't mind the names of the groups, it's just a picture of the example mfa file above.
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Regards
Gustav
! - Bug here - !
It no longer saves custom keyboard shortcuts. I'm using the steam version. Clears them upon exiting CTF.
Suggestion:
Once saving MFAs, make it renamed copy THEN save over the original MFA, So the MFA doesn't move in the desktop (it messed me a ton before X))
BUG: Changing the application's Audio Device through Windows' App volume and device preferences causes any active/looping audio sample to break and not move over to the new audio device. The only way to solve this (to my knowledge) is to stop and start the sample again.
It's cool that the debugger remembers objects from last session, but would be better if it remembered more than just objects
The debugger always defaults itself and closes all opened groups, this can be somewhat annoying when testing the app multiple times
Also since the "Display named values only" option came out in the debugger I have been using it quite extensively, would be nice if it was remembered from last session aswell
Adding to this as well - I find the current behavior of the debugger very annoying when repeatedly testing my apps, that I most of the time make my own overlayed on and off flag debugger which shows only the values that I wish to see, without needing to re-expand the collapsed entires of the built-in debugger.
I think that it would be both nice to have the debugger remember its previous visual settings as Linky mentioned, but also to be able to make it show only values that were actually accessed from the event editor; in my opinion I don't see the point of seeing ALL possible values for every object that is sent into the debugger, while these values were not even accessed in the event editor to do anything.
! - Bug here - !
It no longer saves custom keyboard shortcuts. I'm using the steam version. Clears them upon exiting CTF.
Seems OK here, I've assigned Ctrl+B to Build / Application (do not forget to click the Assign button), made sure the shortcut was displayed in the menu, quit & restarted Fusion, Ctrl+B is still displayed and works.
I accidentally tried to change the size of the Frame Window while the application is minimized with runtime option Run when minimized activated.
Please see this file: Please login to see this attachment.
- Run application
- Minimize application
- Restore application
- String object is black, clicking the button results in a crash
Ah it's due to an optimization that was done some time ago, will be fixed, thanks!
Another issue is that one can't drag actions to add them to other events in the Event List Editor.
The "Plus/Add" mouse cursor is shown but the action won't be added. One can only overwrite existing actions via drag and drop.
Hmm, you cannot drag the action to the button, but you can drag it to the action list and press CTRL at the same time. Works.
BUG?: For some reason, my Pixel-Font is appearing blurry at certain font sizes on Android.
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The Font that I am using is Please login to see this link.. Both Anti-aliasing when resizing, and Smooth Resizing are both off so I'm not sure why it is displaying like this. (If it maters, I'm using Active System Box Objects to display text)
I accidentally tried to change the size of the Frame Window while the application is minimized with runtime option Run when minimized activated.Please see this file: Please login to see this attachment.
- Run application
- Minimize application
- Restore application
- String object is black, clicking the button results in a crash
There are similar issues with Direct3D 8 and 9 but without crash. The String object will not be refreshed until you move the window outside the screen and back again.
The crash is fixed but there are still refresh issues that don't seem easy to fix. This issue comes from the fact your actions to resize the frame are executed while the window is minimized, and in this case the frame width is 0. Adding a protection against this doesn't fix the refresh issue, it seems a bit complex to fix, so I suggest you add a "NOT Window is minimized" condition to avoid resizing the frame when the app is minimized (I don't want to add this in the code as this could perhaps cause issues in other apps).
Could you guys please make it so that instead of having to type in an ID for channels, you could name them and select them in the same way you'd select an animation? It's very annoying to have to keep writing down what each audio channel is for. Though IDs would still be usable via the "Use Expression" button, it's much more convenient if we could have names for channels and also incorporate that into the debugger.
Could you guys please make it so that instead of having to type in an ID for channels, you could name them and select them in the same way you'd select an animation? It's very annoying to have to keep writing down what each audio channel is for. Though IDs would still be usable via the "Use Expression" button, it's much more convenient if we could have names for channels and also incorporate that into the debugger.
Just use alterable values:
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Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)