Using spritesheets in clickteam

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  • Well, you could use Surface for this, there's also the possibility of using a shader, or Active Picture (not that efficient).
    You can also have an object with many blank frames and replace that during runtime.

    I have a wip spritesheet shader that I'm planning to sell on Clickstore, perhaps I should finish that, but I was looking forward to create a animation system to go with it.

  • It's possible to do this, but I suspect you would have to code extra events to parse the XML file. Almost certainly an additional extension like the aforementioned Surface object or Active Picture would be required also.

    If your spritesheet tiles are all of the same dimensions you could possibly use fusion's default graphics editor "import as spritesheet" option to cut up the tiles into separate active object frames, then parse the XML in code as long as the XML file doesn't define dimensions for individual frames. If it does then you probably cannot use this method.

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