Looping Animation (walk cycle) not working

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  • Hello, So this is my first post on the clickteam fourms. Hi everybody!

    So I've come to ask for help on A problem I've been having for the past day, When I started using the Platform movement (tutorial Supplied by almightyzentaco on youtube) everything looped properly Except for the walking animation and I'm starting to get really confused about this, The issue is that instead of looping the walking animation, It just Stays on the One Frame (that being Frame 1)
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  • Next to the Event Editor button should be an Event List Editor button (shortcut is Ctrl L). If you could click that and screenshot the results, that would be helpful.

    Alternatively, if you could copy the events and paste them into your post, they'll paste as more detailed and readable text.

    Though based on what I can see right now, I'm going to take a wild guess: Your walking events, while A and D are pressed, are likely setting the walking animation constantly. This would have the effect of the animation being set to frame 1 over and over, as the animation is being changed to walking over and over. Assuming I'm right about this, you'll want to add an extra condition to those events that ask, "Is walking animation NOT playing?"

  • Hello, So this is my first post on the clickteam fourms. Hi everybody!


    Hello @Please login to see this link. and welcome to the forum :)

    I'm going to take a wild guess: Your walking events, while A and D are pressed, are likely setting the walking animation constantly


    Animations only actually change if you change to different animation sequence, if you keep changing to the same animation sequence you are on it won't do anything, (it won't reset the frame to 0)
    So it's probably a different problem, but yeah the event editor doesn't tell anything, @Please login to see this link. Please screenshot the Event List Editor instead, because the Event Sheet one doesn't show the actions

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  • Ok so the problem was because of this action in Event 6, you are basically changing the animation sequence to stopped when you collide with something, so delete it
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  • Ok well that was kinda embarrassing, anyways thank you so much for helping me fix the problem.
    I would however not feel too easy if i just took the game and ran without a thanks, so would it be okay if i gave you and spellsword0 a Shoutout in the Credits if the game ever gets finished (just that i got a lot on my hands rn)

  • No problem, and it was honestly a very simple thing to debug, I also feel a bit embarrassed xD because this event was shown in the screenshot, but somehow I didn't see the action lol, so I got a bit confused to why it's not working correctly for you, that's when I asked for the mfa, thought there is something else in your project that might be overriding it
    Crediting me is really not necessary at all, it was a very simple thing anyways, tho glad that it works now for you :)

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  • I would however not feel too easy if i just took the game and ran without a thanks, so would it be okay if i gave you and spellsword0 a Shoutout in the Credits if the game ever gets finished


    I didn't really do anything and my assumption was wrong anyway, but I wouldn't mind if you felt you needed to. As Linky said though, it was a simple issue, and there will likely be many more in the future. It'd be a pain to credit every random person who tries to help you solve something, but helping is what we're here for, no real credit needed.

    Edited once, last by spellsword0 (October 9, 2022 at 3:06 AM).

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