How to open an Abandoned .mfx file?

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  • I am looking to revisit a .mfx project that was started but abandoned.

    SPEECH TO TEXT object.

    What I was wondering is what tools I need to open it and begin working on it again?
    I seen that Stephen was working on it but gave up.
    I also seen CONCEPTGAME was working on one, but also no updates. So I assume he gave up too.

    I was thinking to possibly work the two together and finish the extension with credit given to both.

    I have VISUAL TOOLS and have attempted to open the .mfx. However, most is not visible.

    Thanks in advance...

  • .mfx files can't be actually opened and edited, it's somewhat like trying to edit the code of an exported application (which is called decompiling btw)
    The true way is to have the source code files of these extensions, which if not released publicly, then only the creator of the extension has it

    But let's say that you have the source files, you would need to have Extension development knowledge to actually continue working on the thing, this means good knowledge of Visual Studio IDE, C++ programming language, Fusion 2.5 SDK, and pretty good general programming skills, also for extensions like this they would need to communicate with other APIs and such, so you also have to have some very good knowledge of how they work

    Game/App developer, artist and a community contributor.
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    Edited 2 times, last by Linky (October 9, 2022 at 3:30 PM).

  • Hi VBEinc,

    I thought I uploaded the source code of my extension PocketSphinx but it does not seem so.
    I will look to upload it on Github. The best would be to update PocketSphinx to the newest 3.5 version and get full power of it.

    Damien

  • Hi VBEinc,

    I thought I uploaded the source code of my extension PocketSphinx but it does not seem so.
    I will look to upload it on Github. The best would be to update PocketSphinx to the newest 3.5 version and get full power of it.

    Yeah, that would be great. I have not tried your VOICE TO TEXT in awhile, so might be time to get back into it. X)

  • .mfx files can't be actually opened and edited, it's somewhat like trying to edit the code of an exported application (which is called decompiling btw)
    The true way is to have the source code files of these extensions, which if not released publicly, then only the creator of the extension has it

    But let's say that you have the source files, you would need to have Extension development knowledge to actually continue working on the thing, this means good knowledge of Visual Studio IDE, C++ programming language, Fusion 2.5 SDK, and pretty good general programming skills, also for extensions like this they would need to communicate with other APIs and such, so you also have to have some very good knowledge of how they work

    Thanks, however I teach myself. I do with everything. So, it will be a learning experience for sure! lol

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