Mask controlled manipulation shaders with smooth effect transitions for
DX9 + GL_ES compatible platforms for the moment when specific sampling types are supported here which might be relevant.
GIMP 2 - Channel output: Value Addition + Value LCh Chroma effects
(these effects should be controlled with smooth masks showing black/white color transitions)
follow these rules
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Shader 1
For this effect I want to achieve this specific behaviour known from GIMP 2 (Colors - Curves: adjust Value Channel with Addition type Blending mode).
Adjust colors with the same rules when doing this in GIMP and adjust Channel settings like this: Input value is 100, only adjust Output 0-100 (0 means no change, 100 means max. brightness).
Perhaps add an extra Intensity parameter for the shader to further increase Output value result and strengthen this effect equally
(further increasement of the Curves - Channel Value output value).
The Effect should work with masks objects to control with them automatically how much this effect applies in general
(black #000000: effect does not apply, brighter: effect applies more).
Shader 2
GIMP 2 behaviour (Colors - Curves: adjust Value Channel with LCh Chroma type Blending mode).
Adjust colors with the same rules when doing this in GIMP and adjust Channel settings like this: Input value is 100, only adjust Output 100-0 (100 means no change, 0 means max. desaturated).
Should be compatible with the same type of smooth masks to control how much this effect is existant in general
(black #000000 = effect doesn't apply, brighter = effect applies more).