so after spending hours on end trying to get ads to work on my phone for my game i had no luck. admob doesnt work and chartboost doesnt work so at this point i dont know what to do. i tried doing that test option that admob has which doesnt even show up on my phone. i just released my game and had it approved by admob and google but ads dont show up. and its been long enough for it to start showing them. im trying to put a banner ad in my game but it doesnt show. not even if i set it to test because why would it work? i have tried everything in my power to get it to work and nothing has happened. i dont know what else i can do. i tried all the example files in fusion which didnt work, i did research and couldnt find anything helpful, no tutorials that are recent, i tried my own methods. is there anything else? i feel like something in my code isnt right but i cant confirm it because i cant find anything online to try and compare it to. any suggestions would be helpful
admob and chartboost dont work
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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you need to share how you are implementing them.
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Fernando ok so here is how i have admob set up. my game only has 3 frames, the menu screen has going to have the banner ads provided by admob, heres the admob properties: Please login to see this link. and heres the code: Please login to see this link.
now for the interstitial ads in the level frame, admob properties are the same except banner size is standard and its located on the bottom because this frame wont have those ads so i left those options alone. the way i have the ads show up on this frame is why a global value called "Ad Value", each time the player dies 1 gets added to the value, once its equal to 3 then itll request the interstitial ad which should show up: Please login to see this link.
as for chartboost, i honestly dont really want to use it so ive decided to not work with it as of now.
but the game itself is already out on google play and its been reviewed on the admob site so thats pretty much it
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There is no need to destroy ad banner when end of frame or application occurs, this is done internally by the object itself.
For interstitial events 122 and 123 are incorrect interstitial, it is close by the user, you need to be sure to make a new request to ask the system for a new interstitial ad.
BUT you should not have banner and interstitial at the same time
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Fernando yeah i got rid of the banner ad because i honestly didnt want it. ok i think this is the right way: Please login to see this link.
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from what I understand there is no need to destroy the banner, when closing the application or changing frame does not make sense
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Fernando also, how do i make sure the ads dont play in the middle of the game? like, i want the ad to pop up immediately when the global value is 3. this is the new code Please login to see this link.
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Fernando hey so what do you think about my changes? do you think its better or should i edit it? Please login to see this link. i just really want to get this thing working as soon as i can
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I can't give you a final approach, depends on your whole implementation, but if you do one interstitial request should be OK.
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Fernando ok thank you, i just wanted to make sure that my code at least looked right
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