Build 294.12 - Release Candidate

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Both issues I reported seem to be fixed now

    Quote

    - Windows runtime (2.5+ DLC): new "Optimize String Objects" option in the properties of the application that allows you to disable String object optimizations in DirectX 11 mode (this optimization can cause graphic glitches in some cases).

    I've noticed some occasional glitches in my game where certain string objects appear too small. I've found that forcibly setting their font size 2 or 3 times in a row usually forces them to behave. Is that the sort of glitch that might be fixed by unchecking this new setting?

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  • I've noticed some occasional glitches in my game where certain string objects appear too small. I've found that forcibly setting their font size 2 or 3 times in a row usually forces them to behave. Is that the sort of glitch that might be fixed by unchecking this new setting?

    Yes I think, it's weird alpha channel issues more noticeable with small fonts. in the MFA I was sent to it was happening after a frame window resize with the Window Control. Couldn't find how to fix it so I added the option. If you can fix it with several "set font size" then perhaps better keep your workaround than removing the optimization (you can compare your strings with & without the option though).

  • I've found the bug to be a bit unpredictable, and there's maybe a chance it'll pop up in places where I don't expect it. I couldn't recreate the bug today, because I couldn't remember the exact circumstances that were necessary to produce it. So I'll probably just uncheck the option to play it safe. I assume that the performance hit of unchecking the new option probably won't be massive, right?

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  • Here are a few issues I encountered:

    Fusion crashes while editing the menu items. You can use this file (Please login to see this attachment.) and follow the the steps in the picture.

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    Others:

    • Inside the comments window in the Event Editor: Ctrl + Enter doesn't close the window anymore when "Press ENTER ..." isn't checked.
    • The Fusion color selector could use some more space for the labels on the Custom tab and the title of the Frame Palette tab itself.
    • File object: Is it right that the Current Directory is changed to the path given to the file selector, even if Cancel was clicked?
    • File object: In applications nowadays one can use the file selector to select directories. That's really nice because one doesn't has to navigate trough a long path inside the directory selector but just can paste the path inside the file selector. But it seems that's not possible with the file selector from the File object. I tried to use Set style with Allow non existant file/path but the file selector doesn't accept selecting only paths. Maybe I'm trying something wrong?

    Regards
    Gustav

  • I've found the bug to be a bit unpredictable, and there's maybe a chance it'll pop up in places where I don't expect it. I couldn't recreate the bug today, because I couldn't remember the exact circumstances that were necessary to produce it. So I'll probably just uncheck the option to play it safe. I assume that the performance hit of unchecking the new option probably won't be massive, right?

    It can be massive if you use lots of strings, and/or big strings, that rarely change (the optimization is just keeping pre-rendered text in an intermediate texture).

  • Here are a few issues I encountered:

    Fusion crashes while editing the menu items. You can use this file (Please login to see this attachment.) and follow the the steps in the picture.

    Please login to see this attachment.

    Others:

    • Inside the comments window in the Event Editor: Ctrl + Enter doesn't close the window anymore when "Press ENTER ..." isn't checked.
    • The Fusion color selector could use some more space for the labels on the Custom tab and the title of the Frame Palette tab itself.
    • File object: Is it right that the Current Directory is changed to the path given to the file selector, even if Cancel was clicked?
    • File object: In applications nowadays one can use the file selector to select directories. That's really nice because one doesn't has to navigate trough a long path inside the directory selector but just can paste the path inside the file selector. But it seems that's not possible with the file selector from the File object. I tried to use Set style with Allow non existant file/path but the file selector doesn't accept selecting only paths. Maybe I'm trying something wrong?

    Regards
    Gustav


    Thanks! the crash will be fixed in the next update.

    File object: the current directory is changed by Windows, Fusion doesn't change it (Fusion just passes a "don't change dir" flag if you don't select the "Allow directory change" in the selector style).

    File object: the directory selector based on the file selector that you see in other apps is not implemented in Fusion. IIRC this API was introduced later in Windows and implementing such a selector that works on all versions of Windows is not easy (I took a look some time ago but I ran out of time - it's certainly something we'll do at some point, even if we have to drop compatibility for this feature).

  • Thanks! the crash will be fixed in the next update.

    File object: the current directory is changed by Windows, Fusion doesn't change it (Fusion just passes a "don't change dir" flag if you don't select the "Allow directory change" in the selector style).

    File object: the directory selector based on the file selector that you see in other apps is not implemented in Fusion. IIRC this API was introduced later in Windows and implementing such a selector that works on all versions of Windows is not easy (I took a look some time ago but I ran out of time - it's certainly something we'll do at some point, even if we have to drop compatibility for this feature).


    Thanks for the clarification! Looking forward to see such a file selector one day. :)

  • danjo frame properties:

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    I know exactly where is is, and what is does... there was talk about why this hasnt been increased - and Yves said, he would probably increase it. my question is, has he forgot - or changed his mind.
    it was set as a default a long time ago; nowdays that default could be much higher without any impact.

    Edited 3 times, last by danjo (December 4, 2022 at 11:54 PM).

  • After my update to 295.10 my fusion stoped showing accented characters in some fonts, I cant figure why this happened.

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    Is the same text in both strings.

    Did you switch to DirectX 11 in the properties of the application? In DirectX 11 mode with the font library we use the font must contain the character glyphes you want to display (in DX9 mode I guess Windows gets the missing characters from other fonts).

  • I know exactly where is is, and what is does... there was talk about why this hasnt been increased - and Yves said, he would probably increase it. my question is, has he forgot - or changed his mind.
    it was set as a default a long time ago; nowdays that default could be much higher without any impact.

    I didn't forget, I'm not sure what value would be ideal...

  • Not sure if anyone else has noticed or reported this, but the selection box in the frame editor shows in an offset of 1 pixel in the X axis and 1 pixel in the Y axis from the selected object.

    This may be difficult to see in high resolution projects or from a far zoom level, but in low resolution projects this is very visible. Attached a screenshort of selecting an 8x8 square object.

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  • NaitorStudios
    No, I never used shader in my projects (as far as I'm aware of anyway). Just simple pixel-art style. I just reinstalled version 293.10 to see how it looks there. This really odd, as there is an offset still but only from the left and top sides of the object. See screenshot (I had to scale it a little more because the max zoom there is 400%).

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    I forgot to mention that I'm encountering this in the standalone version, and that I'm running it on my new Macbook Air M1 2020 which I just got recently in Parallels Desktop on Windows 11 on ARM. I just checked that on my main Win10 PC and can confirm that it doesn't occur there in either version 293.10 and 294.12b. Not sure what's going on... If anyone has a hint please let me know. Thanks

    Edited once, last by goldeng (December 6, 2022 at 6:50 PM).

  • I stumbled across a small bug by accident and found out why thanks to NaitorStudios


    In the option to load an image into a frame from file using expression, if the hotspot and/or action value is set outside the range of 100000 it will destroy the object. I accidentally placed one extra zero, didn't notice and was puzzled that the object was being destroyed! XD

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