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Question 1: It is possible to swap "heading" setting on the fly?
Question 2: If I have two monitors and I move windowed game to second screen and then I change to the full screen, it goes back to first screen. How can I make it stay on second screen?
Although, since you're using UFS, I'm not sure if that does it... I've actually made a fork of UFS and made fixes, most of which are related to multiple monitors, you can check it here: Please login to see this link.
Hmm. If I want to change windowed mode scale and my game is on the second screen, how can i keep it there? Currently it always goes back to the first monitor, and the window is meant to be centered when the scale changes. Please login to see this attachment.
Frame event, lines 20 to 24, you're centering the window through a expression, there's nothing there that relates to the monitor your using. So it would pick the center of the primary monitor since going to the left/up of it would have a negative position. You're also using the wrong expression for window position.
But, I also noticed a bug on Set Position (the one that has different modes to choose) of Window Control object, seems like it isn't doing the right equation. Fortunately there is a workaround with Multiple Monitor Support object.
Please login to see this picture.
Edited mfa (link will probably not last forever but the file is a bit big for the forum): Please login to see this link.
Tried adding to my HiddenProperties extension, doesn't seem like those flags are meant to be changed during runtime.
When I toggle Heading, nothing happens. When I toggle Heading when maximized, It eliminates the heading but you can't add it back.
So I guess a extension would need to do what I just did with events, store the heading size, remove it and resize window, then add it back and resize the window...