Build 294.14 - Release version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    The build 294.14 is available in the Please login to see this link.

    Please login to see this link.

    For the ones who didn't see it yet, here is a Please login to see this link. that highlights the new features of the build 294.

    If any question or issue specific to this build, please post it here, thanks!

    In case of problem you can reinstall any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    PS: the CF 2.5 patch updates all the installed exporters, as well as the 2.5+ DLC, you do not need to reinstall them.

    Thanks!

  • There is a small but annoying issue with the global Event List Editor that I recently encountered. When you open or close a group inside the global Event List Editor and then save, Fusion will not save the open/closed state of the group(s). For example if you close a group in the global Event List Editor, save, and load, the group will be open again.

    This problem does not happen with the global Event Editor, only with the global Event List Editor. Fusion can properly save the open/closed state of groups in the global Event List Editor *only if* one of any of the following things is done before saving:

    *Switch to the global Event Editor.

    *Switch to either the normal Event Editor or the normal Event List Editor of a frame.

    The same issue also exists for the behavior Event List Editor. This issue does not seem to be present for the normal Event List Editor.

  • Cheers! First update in this year! ;D
    I hope there will really be fewer crashes
    By the way, is there any way to make slightly more sound channels?


    #1, i use it for over hundred hours per week - i havent seen ANY crashes. if they are happening for you. look at your system. - or provide actual information regarding the crash???
    #2, what do you need more sound channels for?

  • #1, i use it for over hundred hours per week - i havent seen ANY crashes. if they are happening for you. look at your system. - or provide actual information regarding the crash???

    Bro, I already wrote about my crashes on this forum and attached a video how it happens ;)

    #2, what do you need more sound channels for?

    I don’t have enough audio channels, as I have too many sounds of shots, explosions, damage, etc. Sometimes sounds cut off

  • I hope there will really be fewer crashes


    Me too! I have been getting crashes all the time when working in Fusion lately, I mainly use the list editor all time moving, copying and pasting A/C/Es (general event manipulation) and it just crashes so frequently and very randomly, but something I noticed is that mostly it involved something with comments in one way or another, so hopefully this update makes crashes happen less frequently than before :)

    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

  • Thanks for the update guys! Much appreciated.

    Is there perhaps a way to add in a future update that Grid Setup could be saved with a project?

    I'm currently working on a tiled based game with specific grid setup, and when I load another project and try to move stuff around with Snap to Grid in the frame editor I have to re-configure the grid per project back and forth.

    Thanks

  • SUGGESTION:
    ce serait super utile d'avoir dans le menu click droit de l'éditeur de scene une option pour "centrer la scene sur un objet" et une petite liste d'objet choisis apparait. (avec eventuellement des raccourcis ). ça permetrait de centrer diectement sur le personnage principal du jeu ou autre.
    SUGGESTION:
    it would be super useful to have in the right click menu of the scene editor an option to "center the scene on an object" and a small list of chosen objects appears. (with possible shortcuts). it would allow to directly focus on the main character of the game or other.

  • You can use small active objects positioned on the player for this.

    Marv

    would be nice if there is an example of that, but would be a lot better if more actions spots could be inserted, rather than a hacky workaround.

    The soul of the sluggard craves and gets nothing, while the soul of the diligent is richly supplied -Pro 13:4

    Edited once, last by cosmos (January 8, 2023 at 5:16 PM).

  • I don't know if it's because of this build, but now on iOS i don't get any close button on interstitial ads from admob... I'm forced to close the game. I'm trying to update Xcode and Admob iOS SDK to see if it fixes the issue.

    edit:
    I've updated everything and there is still no close button on interstitial ads on iOS! It's a catastrophe! Nobody can play my game on iOS, they are stuck on the ad...

    edit2:
    Even if i revert to build 294.12, i still can't close ads on iOS. So i guess it's related to the iOS version (16).

    Edited 2 times, last by Dobermann (January 8, 2023 at 4:37 PM).

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