Feature request:
It would be very handy if we could have an option to arrange the object qualifiers items by name. Thanks
Build 294.14 - Release version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Found another bug(?)
When working with string objects, if you select them from the Frame Editor you are able to edit their values in the Properties panel without problem. However, if you're selecting them from the Workspace Toolbar the Values section in the Properties panel doesn't show up. It's frustrating as you can't edit their values from the Event Editor and need to go back to the Frame Editor in order to edit them. This doesn't happen with Active Objects.
For me, the Values tab is accessible, but the Instance Value only appears if in the Frame Editor (altVals, altSrings, & flags appear in both Frame Editor and Event Editors)
-
It would appear the Keyboard condition "Upon pressing any key" will continue to return true if any key is held down. But "Upon pressing (defined key)" will only return true once until that key is released and pressed again. Is this the intended behavior? I guess I thought the key that activated the condition would be stored and checked against on subsequent event loops so it would not return true again until it is released and pressed again.
Can someone clarify if this is a bug?
-
Probably an easy one to add, currently you can set the seed from properties and runtime via the Randomize action, but there is no expression to get the seed back.
Honestly, it's not a big deal, because when you set the seed, you already know it, so you can store that in a value to later get it back, but if you want to retrieve the seed and you had it -1 in properties, now its randomized by Fusion so you don't actually know what it is anymore.Just having an expression there in the special object to get the seed would be nice (if easy to implement into the engine).
-
without having the ability to check right away; does the MT random object allow you to retrieve the seed? - obviously it will be checking the seed from what it determined.
[edit] - i just looked, you cant get the seed with that object either. -
Currently when pasting objects, you will first need to specify the position they will be placed relative to via the mouse pointer.
I understand the reasons for why it works like this and its actually pretty useful for a lot of cases, but sometimes you want to paste the objects in the same position you copied them from
for example: When copying objects from one frame to another and you want them to be pasted in the same positions they were originally.It can be an option in Preferences under the Frame Editor tab.
-
Currently when pasting objects, you will first need to specify the position they will be placed relative to via the mouse pointer.
I understand the reasons for why it works like this and its actually pretty useful for a lot of cases, but sometimes you want to paste the objects in the same position you copied them from
for example: When copying objects from one frame to another and you want them to be pasted in the same positions they were originally.It can be an option in Preferences under the Frame Editor tab.
Maybe something like paste special option in office?
You can select to keep coord, layer, etc, or object only without behavior, etc. -
Maybe something like paste special option in office?
You can select to keep coord, layer, etc, or object only without behavior, etc.
This would be even better. -
Probably have been requested before, but just pumping this up because it can be really useful when you have objects just used as guides or organizers in the frame but do not want them to take any resources from the actual built application (Just like "Don't include at build time option", but for objects).
-
While fiddling with binary files, I've noticed something odd, if you add binary data to your app, reference it using BinFileTempName$, that expression will return the original location of the binary file instead of the extracted location if the EXE is located somewhere other than the MFA.
Example MFA included:
Please login to see this attachment.
-
Forgot to add the binary file:
Please login to see this attachment.
-
Not sure if this is a bug or not but if you
1. copy an object to the clipboard
2. paste copies of the object into the frame (duplicating the object)
3. edit one of the objects on screen (either original or one of the pasted ones) using the image editor
4. exit the image editor and continue pastingthe newly pasted objects in step 4 will be brand new objects (clones), based off of the original copied object rather than duplicates of the (now edited) original object. Each subsequent paste will create a new object each time too. Tried it with both active objects and quick backdrop objects to the same effect
Similar (I assume) bug I've been able to replicate, involving global active objects and behaviours
1. - Create an active object on Frame 1 and make it global (same name and type)
2. - Create a new frame in the same application (Frame 2)
3. - Copy & Paste the global object from Frame 1 to Frame 2
4. - In Frame 1, add a behaviour to the active object - an empty 'Always' condition with no actions is fine
5. - Return to Frame 2 and copy and paste the active object - it seems to clone the object instead of duplicating it. It will also rename the global object in the original Frame 1If you save, close and reopen before step 5, the issue doesn't happen. This doesn't happen too if you create a new behaviour but don't add any events to it
-
Heyo, can you please fix spacing in Android List object? Right now everything is double-spaced, even though List object is set to wrap content.
Just amend Android\kclist.zip > app/src/main/res/layout/fusion_simple_list.xml, change android:paddingBottom="8dip" android:paddingTop="8dip" to 1dip.Second thing: can you check the mnemonics for the Fusion editor's File menu? I keep pressing Alt-F, 1, and instead of opening the underlined-1 last recent opened file, it opens the 10th or 11th.
I also can't change the number of recent files, so I can't cap it to 9 and avoid this problem. -
Second thing: can you check the mnemonics for the Fusion editor's File menu? I keep pressing Alt-F, 1, and instead of opening the underlined-1 last recent opened file, it opens the 10th or 11th.
I also can't change the number of recent files, so I can't cap it to 9 and avoid this problem.IIRC the new UI forces Fusion to read mnemonics from the bottom up (hence why it chooses 10 not 1), whereas previously it read them from the top down. I think Yves said this can't be changed.
Making a macro for it might be your best bet.
-
IIRC the new UI forces Fusion to read mnemonics from the bottom up (hence why it chooses 10 not 1), whereas previously it read them from the top down. I think Yves said this can't be changed.
Making a macro for it might be your best bet.
You can force mnemonics to be elsewhere by injecting a & in the text, or just change max number of recent files. A macro or deleting 10th+ items from registry would be treating the symptoms, not fixing the cause; editor needs to fix it itself. -
You can force mnemonics to be elsewhere by injecting a & in the text, or just change max number of recent files. A macro or deleting 10th+ items from registry would be treating the symptoms, not fixing the cause; editor needs to fix it itself.
Of course. Ultimately, it comes down to how badly you want this change. If you want it badly, you can spend 2 minutes making a macro for it. If you don't want it badly, you can wait 6 months for Clickteam to maybe implement one of your suggested workarounds. Either choice is valid, though I know which I'd choose. Treatment of a symptom is still a form of treatment.
You're right though; it's certainly not great that Fusion underlines an 0 but uses the 1 for hotkey, or underlines the 1 in one item yet triggers the 1 in a different item. When I first started using Fusion, I was annoyed by how many design flaws or inconsistencies like this there were. You could tell that as features had been added over the years, the quality control hadn't always kept up, and little hiccups were left lying around here and there. Over the years, many of those problems were eventually ironed out in updates. But now that 294 has introduced a complex new layer to the interface, I guess it opens the door for another batch of those sorts of hiccups to accumulate.
-
Hello,
The build 294.14 is available in the Please login to see this link.
Please login to see this link.
For the ones who didn't see it yet, here is a Please login to see this link. that highlights the new features of the build 294.
If any question or issue specific to this build, please post it here, thanks!
In case of problem you can reinstall any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).
PS: the CF 2.5 patch updates all the installed exporters, as well as the 2.5+ DLC, you do not need to reinstall them.
Thanks!
Two Odd Bugs I found so far with this version of Fusion
1.) Large Graphics imported to an ACTIVE causes Fusion to Zoom and Glitch a bit.
2.) SUB APPLICATION OBJECT Disappears during use and testing. It comes back if you Restart Fusion.OBJECTS NO LONGER WORKING
1.) BLUETOOTH OBJECT ( Fernando is already checking this one ) No longer finds or searches for other Bluetooth Devices / Doesn't detect a connection. Even when you manually connect the devices using Android Default settings app.Thanks in advance for any fixes.
-
Two Odd Bugs I found so far with this version of Fusion
1.) Large Graphics imported to an ACTIVE causes Fusion to Zoom and Glitch a bit.
2.) SUB APPLICATION OBJECT Disappears during use and testing. It comes back if you Restart Fusion.OBJECTS NO LONGER WORKING
1.) BLUETOOTH OBJECT ( Fernando is already checking this one ) No longer finds or searches for other Bluetooth Devices / Doesn't detect a connection. Even when you manually connect the devices using Android Default settings app.Thanks in advance for any fixes.
Please confirm you are using version Bluetooth_Gradle_AndroidX_V1.1_20230110.zip which is available a clickstore, if so, follow my request in android forums
-
Feature request
I want to display * in the title bar, even if use tabs to switch between mfa. -
The new Instance value feature is really nice. I feel like it can be expanded more.
is it difficult to add instance type for alt values/string/flags? like another set of values/string/flags that can be changed on each instance without effecting the other ones?
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!