Display MoreSO here is something that is bothering me about Fusion Lately.
If you have a 10,000 x 2,500 Graphic.
Fusion just says," NO " and doesn't even show the graphic on the computer the app is being created on.
If it does decide to even try. The app will take a year and a day to load, then lag non stop.However, if you cut that big graphic up into 8 pieces. NO PROBLEMS!
Fusion loads it with ease and it even runs flawless on Android Devices.Example of what I am saying on the level THE MOTHERSHIP of this app I am working on...
LINK: Please login to see this link.I have the TEST LEVEL RUNNING the Player at full speed (250) with no lag.
What I am wondering is if there is a way to make big Objects auto cut?
I.E. User tries to import a 10,000 x 10,000 active and Fusion cuts it up into 8 pieces automatically so it can work with fusion.
Active would become
Active 1
Active 2
Active 3
Active 4
Active 5
Active 6
Active 7
Active 8Then have like a tic box that allows you to lock the Actives 1- 8 together as one Object! Kind of like a qualifier but, auto for those objects as they where supposed to be one.
Obviously the formula would be whatever max size Fusion can handle prior to it just saying," You must be out of your mind thinking I am going to run that massive Graphic!" X)
Then cut that size into sizes that Fusion will allow with ease.Now that would be an awesome feature, instead of the user having to try and figure out the max size Fusion can handle. Simply because the laptop I am running Fusion on can handle the Unreal 5 engine.
So we know it can handle that graphic with ease. Somewhere along the line, Fusion has a Size Limit that has nothing to do with the power of the Computer Running it.At least, please have some sort of info about this in fusion.
I.E. User tries to import a 10,000 x 10,000 graphic to an Active and Fusion shows a popup Dialog saying," MAX SIZE OF A SINGLE ACTIVE MUST BE BELOW ###X###!"That kind of info would be awesome! Thanks!
IIRC that's the limitation of D3D.
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Obviously, it exceeded the limit of DX9, 4096 * 4096.
The easiest solution is purchase 2.5+, DX11's limitation is 16384 * 16384