For the past couple of years I've been hard at work on my first commercial title made in Clickteam fusion 2.5.
I'm very happy to announce Goblin Colony!
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It's an RTS in the vein of Dungeon Keeper with features from village-builders/colony-sims. It should be fairly unique especially for a klik-title.
While there is still work left I'm very proud with what I've achieved so far and hope it might serve as an inspiration to other klikkers and the community.
Some inside info/features that might interest you guys:
-Advanced pathfinding (supports hundreds of actors each with different start/goal)
-1 frame engine (everything exept for a few exeptions like title screens etc is maintained in a single frame)
-Gridbased movement
-Fog of war
-Auto-tiling (8 directions)
-Positional sounds
-Positional lights
-Zoom in (with mouse correction)
-Randomized levels ("smart" ie avoids making unplayable levels)
-Map editor
-Minimap* (updates in realtime)
Naturally it features other basic stuff like saving and loading etc. but that's not really worth noting.
I know I'm not the first to do any of these things nor do I claim to have the best way of doing anything but the point is that the game has features and gameplay mechanics considered "advanced" in klik engine. All of this is done without the use of any extensions (* exeption, minimap uses "surface object") while running in fullHD at 60fps. I hope that this makes it a good showcase of what Clickteam Fusion 2.5 can do.
I hope you guys check out the game and that it maybe can serve as an inspiration for both old and new klickers!
Please consider supporting the game by wishlisting on steam. Happy to answer any questions. Thank you!