Rapid Update of Enemy Sprite Position

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    Hey guys, I'm looking for some help with a big throwing move I'm creating for my scrolling brawler.

    It's meant to have a similar feel to a Spinning Piledriver, with my character flying up into the air with her legs wrapped around an enemies head, before she rapidly tumbles forward multiple times whilst descending to the ground with them. I've got the individual animations for both her and the enemy working, my issue is that as she descends, the enemy's sprite position won't update quickly enough to keep up with her, as you can see from the example, by the time she's nearing the floor he's lagging some distance behind when he should still be gripped between her legs.

    I'm guessing that this is an ordering issue and that I may need to use fast loops to update the enemy's position more quickly, but no method I've tried so far seems to improve the animation, any advice would be much appreciated?

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