Any way around the FONT antialias in String Object?

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  • It depends on the Windows settings but there are a very few fonts which can be shown pixel perfect, without anti aliasing at least at some sizes.

    Many fonts are called "bitmap" or "14 pixel" but often enough these don't scale well or are not work at all.

    I found Pixellari, which works great for me at 12pt.

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  • There was a time when strings didnt anti-alias. Is there something that im missing somewhere which turns if off?

    i like to type out text in strings, and just create backdrop or active for use. (I dont want it anti aliased)


    There is a way to disable the anti-aliasing on String objects, but it is a little weird. Under the "Display Options" section of the String object's properties, there is a checkbox titled "Anti-aliasing", and it is off by default. You will need to select this checkbox in order to disable anti-aliasing on the String object. I think it works like this because the String object automatically has anti-aliasing enabled, so turning this setting on cancels it out.

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    Edited once, last by tobydavis (February 23, 2023 at 12:59 AM).

  • Toby, yeah, i saw that - and it tries to remove anti-alias, but it still has some even with it ticked. (older versions of MMF etc - never had anti alias at all ) the good ol days..
    defisym - what shader is that?

    what i do instead - is just type out the text i need in Photoshop with [none] checked as the font smoothing - and that's perfect.

    Edited 3 times, last by danjo (February 23, 2023 at 5:43 AM).

  • Toby, yeah, i saw that - and it tries to remove anti-alias, but it still has some even with it ticked. (older versions of MMF etc - never had anti alias at all ) the good ol days..
    defisym - what shader is that?

    what i do instead - is just type out the text i need in Photoshop with [none] checked as the font smoothing - and that's perfect.

    it's not a shader but an alternative string object I made for my own game.
    You can download it from the repo link.

  • Well, alternatively, I do have a shader pack that I've made that can remove font antialiasing (ported to all runtimes) which can be found on my Please login to see this link. / Please login to see this link....
    It has many other uses really, it's basically a pack of shaders to mess with alpha channel in general.
    These are completely configurable.

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    Edited 4 times, last by NaitorStudios (February 23, 2023 at 2:21 PM).

  • Well, alternatively, I do have a shader pack that I've made that can remove font antialiasing (ported to all runtimes) which can be found on my Please login to see this link. / Please login to see this link....
    It has many other uses really, it's basically a pack of shaders to mess with alpha channel in general.
    These are completely configurable.

    Please login to see this picture.

    Please login to see this picture.


    i already gave you lots of money ;)

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