Hello all. I have a question regarding memory usage that I think is going to turn more into a suggestion to the Clickteam Devs.
Is there any way to remove an object from memory other than restarting the frame? I've done the basic optimizations of unchecking "create at start" and checking "load on call", and this does help a TON, but for bigger projects I would love to be able to micromanage when an object is removed from memory.
If there is no way to do this currently, mayhaps a "destroy and remove from memory" action would be good. Or an object property checkbox like "remove from memory when there are no copies of object in play". These are just some thoughts; I don't know how Clickteam works behind the curtains so I'm not sure if this would even be possible.