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I want to make a special effect in my game where it makes a Matrix Ripple to the background, similar to helicopter scene in The Matrix where it smashes against the building and creates that ripple effect.
I want to make a special effect in my game where it makes a Matrix Ripple to the background, similar to helicopter scene in The Matrix where it smashes against the building and creates that ripple effect.
How would I go about doing this?
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Hi, There is more ripple fx shader here , you can choise one of them and after that port this to fusion ; Please login to see this link.
How do you import it into Fusion? Just copy the code over?
From what I figured I make an active object then go to Properties - Effect and then Lens?
And then from Lens to the Editor and copy the code from the browser to the effect editor under FX file or XML file?
Never done this before so figuring it as I go.
Hi, after you choose the shader than you must write shader to dx9 or dx11 for fusion , what is the shader you want to convert from shadertoy let me the url please , i can see if it's can doable for fusion ? thanks GTR
Hi, after you choose the shader than you must write shader to dx9 or dx11 for fusion , what is the shader you want to convert from shadertoy let me the url please , i can see if it's can doable for fusion ? thanks GTR
I want to make a special effect in my game where it makes a Matrix Ripple to the background, similar to helicopter scene in The Matrix where it smashes against the building and creates that ripple effect.
How would I go about doing this?
Please login to see this link.
You could use this with some tweaking. Add the Lens object to distort the building. Please login to see this link.