Global events will it slow down a lot on Android?

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  • I need to start the keeping of time in my project and it would be a good thing if I can do it all as global events and global variables and strings. Am not sure how many lines of code it would end up as but for example say 100 lines. Would this slow down the game a lot on Android you think?

    Any suggestions and advice much appreciated. :)

    ~Tiny~

  • I need to start the keeping of time in my project and it would be a good thing if I can do it all as global events and global variables and strings. Am not sure how many lines of code it would end up as but for example say 100 lines. Would this slow down the game a lot on Android you think?

    Any suggestions and advice much appreciated. :)

    AFAIK global & behaviour are copied to frame events by given order when building. So, in theory it shouldn't slow down much as it is transparent to runtime.

    But I do have experienced slow down when building back to 2019, on a 6-gen i5 notebook.

  • AFAIK global & behaviour are copied to frame events by given order when building. So, in theory it shouldn't slow down much as it is transparent to runtime.

    But I do have experienced slow down when building back to 2019, on a 6-gen i5 notebook.

    Thank you, very good to know. :)

    ~Tiny~

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