Problem with object scoping

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  • I have a problem with object scoping (at least I think that's the term I'm looking for).

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    If you walk on top of multiple blocks to hide them and then keep standing on top of one, they all remain hidden until you move away, even though only the one you're on top of should remain hidden. I'm not a Fusion expert by any means, but as far as I've understood, the first condition ("IncrVal of Block Outline >= 0") should specify which block to keep hidden.

  • Swap the order of the overlapping objects in event #4, as I've highlighted below.

    When two objects are compared in a condition, Fusion usually scopes from the one on the left, which is one of its idiosyncrasies. Sometimes this kind of makes sense logically, though in this example I guess it probably feels quite arbitrary.


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    Edited once, last by Volnaiskra (May 27, 2023 at 2:44 AM).

  • Swap the order of the overlapping objects in event #4, as I've highlighted below.

    When two objects are compared in a condition, Fusion usually scopes from the one on the left, which is one of its idiosyncrasies. Sometimes this kind of makes sense logically, though in this example I guess it probably feels quite arbitrary.


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    I'm disappointed in myself for not even thinking of trying that. It's so obvious in hindsight. Anyway, thanks a lot.

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