Drone AI Advice - Best Physics Movement?

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  • Hello,

    I am making a small game featuring Drones as enemies but I can't get the physics quite right, they move very lineral from bouncing ball movement - I want them be move smoothly and react according to numbers of drone near it .

    Also which physics movement is best when the drone shot, it'll drop dead / when hit with rockets, it'll knocked back with nearby reacted to it (See below for example). Bouncing ball seem work fine but not when destoryed, they move from zero velocity.

    Please login to see this media element.

    I can't find right direction for these kind of AI (new to me), any help will be appreciated!

    Thank you

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