Why the active object created not moving smoothly?

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  • I do have the paid Dev version right now.


    To give example of my problem.
    If I load the provided Faulty Flap game and run the frame then it seems smooth.
    If I create an active object inside the frame with an assigned Circular Movement then run the frame then this active objext seems to move smoothly too.
    But when I create a new frame in the same project and made a similar object with similar movement then it is not smooth? Why is that? How should I create my movement? I think this is my only problem and I can use Clickteam Fusion 2.5 with no problem.

  • And what do I need to know when creating a game at 60fps?

    I don't know much about computer and that is why I chose this engine.

    Are the conditions being checked 60 times per second?
    What is loop?

  • I do have the paid Dev version right now.


    To give example of my problem.
    If I load the provided Faulty Flap game and run the frame then it seems smooth.
    If I create an active object inside the frame with an assigned Circular Movement then run the frame then this active objext seems to move smoothly too.
    But when I create a new frame in the same project and made a similar object with similar movement then it is not smooth? Why is that? How should I create my movement? I think this is my only problem and I can use Clickteam Fusion 2.5 with no problem.
    If you want to find good apps and games, you can refer to the Please login to see this link. website for free and safe, so you can rest assured.

    Check the frame rate: Make sure that the frame rate of your project is set to a value that can adequately handle the movement you have implemented. A lower frame rate may result in less smooth movement.

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