Trying to polish up the animation system

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  • I'm making my new platformer game engine within Clickteam fusion and the animation system gone wrong, all I want the jumping, falling animation play while running and skidding while player slowing down from running to the standing state.

    Also that camera looks very tearing when going left.

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    Edited once, last by ARS (June 18, 2023 at 3:57 PM).

  • Update:

    Now I'm about to make skidding animation, it's taking me hours to make the clear and always when I'm landing the skidding has the falling animation instead.

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  • If I press D and the right arrow key and then release the right arrow key, while still holding D, the character skids to a stop (with the sound). It doesn't if I release the D key first, because then the character is no longer running.

    Where would I see the falling animation instead of the skidding animation?


    Tips:

    Instead of having so many negative conditions you could set a flag each time and then just test for the flag.

    Or organise your code into groups, and activate / deactivate the groups as needed so there's less for Fusion to test because you might get different results on different PCs depending on their performance.

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