Hi I'm working on implementing a save system into my game using the INI object.
In my frame I have dozens of objects that I've classified into specific qualifiers that will help categorize how each object's information is dealt with.
So for one group of objects under a specific qualifier, I intend to loop over each alterable value/string/flag in that group and save it to a file.
However, each object has a different number of alterable values, strings, and flags. Some have no flags or strings, but many alterable values, and others only have some flags, etc..
So is it possible for clickteam to retrieve the number of said alterable values/strings/flags on an object through the event-action editor? I'm trying to determine how many times I should loop through and save each individual object's information inside a group.