Hi again,
Due to the complexity of my frame's visual component I've chosen to use the quick-and-easy "Save Frame Position" option (SFP), and it works much better than the approach I was doing before.
However, this approach seems to fail to save the position of the audio across the sound channels I'm using. I've heard that SFP doesn't work for certain objects, but does it work for the sound object?
For example, I save the frame position when a piece of music is playing through the sound object. I load the frame back up according to the saved frame position and the music channel is silent.
Is there a way to fix this so that I can do the same kind of "snapshot" that SFP does, but for audio? What type of objects does SFP not work on?
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(The array object doesn't seem to save through SFP too, so I tried to use INI++)