Build 295.10 - Release Version

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  • getting crash every time I run my game using the latest beta 295.5 due to the debugger when jumping between frames...

    - add objects to debugger on the frame being jumped to causes crash (with last executed event line message)

    - jumping to frame with objects already added to debugger from previous frame causes crash (without last executed event line message)

    removing "add to debugger" events on the frame jumped to AND clearing all objects from debugger before jump to frame = crash does not happen

    EDIT: closing the debugger prevents the crash, so only happens with debugger open


    [MENTION=10509]SirEatAlot[/MENTION] I can't reproduce it with a simple app, do you have a simple MFA that crashes? Thanks!

  • Hey, so I know I reported a lot of bugs with these data objects that i'm beginning to have trust issues with my code, but something is quite off with INI, basically it seems to crash whenever trying to read empty string items, almost the same exact issue as iOS plus keys
    Running out of data objects to use, Array works, but ascii only for now until fixed (when saving then loading), iOS plus crashes when reading empty string keys, and INI same thing as iOS plus :(

    If this helps, I found an old forum post from 2012 from a user having the same or similar issue, the screenshot is quit very low res but I can make out that it crashes at the same place as it does for me: Please login to see this link.
    This is all I do, line 716 is what's crashing it:
    Please login to see this picture.

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    Game/App developer, artist and a community contributor.
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    Edited once, last by Linky (August 5, 2023 at 3:42 PM).

  • [MENTION=10509]SirEatAlot[/MENTION] I can't reproduce it with a simple app, do you have a simple MFA that crashes? Thanks!

    [MENTION=5114]Yves[/MENTION], not a simple one, but I can send you the application if that helps? (its about 90 MB)

    Its easy to detect, just run the app, open debugger and do continue game and it will crash (for me at least).

    Edited 3 times, last by SirEatAlot (August 5, 2023 at 4:48 PM).

  • waw_demmon reported on the Click Converse discord server that the ReplaceSubstring$ expression of the sub string replacer object is now throwing an invalid expression error in the editor, this is probably due to the new expression having the same exact name
    Honestly this is not a big problem, especially that the new expression does the same thing but more convienient, readable, and most importantly cross platform (and maybe faster too), on a side note, I actually hope more built-in expressions like this are implemented because they can be so useful and convenient, before this existed I actually had to make a custom solution for it to be working on all runtimes, the difference in readability and general simplicity is quite huge:
    Please login to see this picture.

    Core of the custom "function":
    Please login to see this picture.

    EDIT: on another side note, if bigger features like functions and more built-in A\C\Es are too much of a hasle for a free update, and Fusion 3 still needs some time in the oven, I really, really wouldn't mind another DLC that adds more features 2.5+ style, I have fully deticated myself to this engine and always want to see it improving with more advanced features, while I know quite a good amount of C# and can easily switch to other things, Fusion has always been very comfortable to develop with and generally really easy to implement your own "engines" and systems with it, sorry if this went off-topic but just wanted to mention it for a bit X)

    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

    Edited once, last by Linky (August 5, 2023 at 10:29 PM).

  • BUG
    If "Don't include at build time" is set in the first frame, application will not start.


    I think this is very normal, a frame that's not included does not exist, and if it's the first one Fusion will try to access it, but there is nothing, so it will quit

    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

  • I think this is very normal, a frame that's not included does not exist, and if it's the first one Fusion will try to access it, but there is nothing, so it will quit

    It makes sense. Though it would be nice if Fusion was clever enough to move onto the next frame if the first doesn't exist.

    Please login to see this link.
    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

  • Not sure if this is a bug or intended, but "Create object at" doesn't add the new object into the object selection. This code here doesn't work properly unless I replace "Create object at" with the normal "Create object" action.

    Please login to see this attachment.

    Edited once, last by Rhadamus (August 14, 2023 at 8:43 PM).

  • Hmm, weird, I'll check. What you can do in the meantime I think, add a fake On Each loop condition somewhere so that the source of this condition is included.

    Hi Yves, thanks for the response.

    If I add a fake For Each loop with no actions attached to it, then my HTML5Test application will crash with this error:
    Please login to see this attachment.

    Logic for the fake (and blank) For Each loop:
    Please login to see this attachment.


    Funnily enough, if I add an action to be executed during the fake loop (add to Global value in this case), then the application will run normally. Here's what the logic for that looks like:
    Please login to see this attachment.

  • Not sure if this is a bug or intended, but "Create object at" doesn't add the new object into the object selection. This code here doesn't work properly unless I replace "Create object at" with the normal "Create object" action.

    Please login to see this attachment.

    I think it probably adds it to the selection ok. I think the problem is most likely this:


    Please login to see this picture.


    I've been caught by this myself before. The problem is that in the highlighted bit of the expression, you're referencing a counter that doesn't yet exist (because the action hasn't executed yet since Fusion is still midway through reading and processing it). So the first time the loop runs, OHeight will be 0. I guess the subsequent loops should work properly (they will reference previously created instances of the counter, which is not what you intended, but since all the instances presumably have the same height, this shouldn't matter). When you use the old create method, you position the counter in a separate action, after the counter has already been created in a previous action, which is why you don't get this problem.

    If the height of the counter will never change, then just hardcode that piece of the expression. Otherwise, Y position it in a separate action.

    Please login to see this link.
    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

    Edited 4 times, last by Volnaiskra (August 15, 2023 at 1:23 PM).

  • Not sure if this is a bug or intended, but "Create object at" doesn't add the new object into the object selection. This code here doesn't work properly unless I replace "Create object at" with the normal "Create object" action.

    Please login to see this attachment.

    If you mean about the height thing, it's not a bug as vol mentioned, but if you mean another thing, please explain in more detail.

    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

  • Comment size in event editor / event list editor seems to be determined the first time it's input, using the height of text.
    However, if I open the project on another computer with different resolution & DPI factor, especially notebooks now days has at least 2K resolution, part of the content of comment will be invisible, unless it's editted and saved again.

    First time open:
    Please login to see this picture.
    Edit and close without change:
    Please login to see this picture.

    IDK how hard it is to change, but as you need to render text each time it's visible, maybe add a resize routine to make sure size is always large enough.

  • Comment size in event editor / event list editor seems to be determined the first time it's input, using the height of text.
    However, if I open the project on another computer with different resolution & DPI factor, especially notebooks now days has at least 2K resolution, part of the content of comment will be invisible, unless it's editted and saved again....


    This happens to me even on the same computer (though not as extremely as in your example - usually just one line is missing). I guess it's a result of me resizing the editor window since creating the comment.

    Please login to see this link.
    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

    Edited 3 times, last by Volnaiskra (August 17, 2023 at 12:19 AM).

  • Comment size in event editor / event list editor seems to be determined the first time it's input, using the height of text.
    However, if I open the project on another computer with different resolution & DPI factor, especially notebooks now days has at least 2K resolution, part of the content of comment will be invisible, unless it's editted and saved again.

    First time open:
    Please login to see this picture.
    Edit and close without change:
    Please login to see this picture.

    IDK how hard it is to change, but as you need to render text each time it's visible, maybe add a resize routine to make sure size is always large enough.

    Additional info:

    Not only the comments in event page, but texts in tool bars are also displayed only partly due to it exceeding the size of windows control, e.g., frame selection & zoom scale drop down list.
    Please login to see this picture.

    Edited once, last by defisym (August 17, 2023 at 6:43 AM).

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