Sorry had no time to look at your MFA yet, I'm slow, I got covid for 3 days... I'll check and I'll let you know.
When I had it I was running slow for a fortnight. I wish you a speedy recovery!
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Open a TicketSorry had no time to look at your MFA yet, I'm slow, I got covid for 3 days... I'll check and I'll let you know.
When I had it I was running slow for a fortnight. I wish you a speedy recovery!
Nice,
No errors on UWP project ...Thanks..
This runtime still working is a miracle, are some of the new features also working on it?
This runtime still working is a miracle, are some of the new features also working on it?
In my case, my games are on XBOX Series thanks to the UWP exporter and they works perfectly
Only issue i have for years is that if you use Keyboard/Mouse events, they'll work one time of five or so... Making impossible to use keyboard or mouse.
This runtime still working is a miracle, are some of the new features also working on it?
I have over 20 games on the store..:)
Thanks guys.
Yes the UWP runtime is still getting changes that are made to the HTML5 runtime, so it gets new features, optimizations, etc.
Sorry had no time to look at your MFA yet, I'm slow, I got covid for 3 days... I'll check and I'll let you know.
Hello Yves ,
I wish you a prompt recovery ; take care and thank you for updating this great program for all these years. As the possibilities of Fusion are already endless, the program can safely wait till you get better, so take as much time as necessary please.
Hello Yves ,
I wish you a prompt recovery ; take care and thank you for updating this great program for all these years. As the possibilities of Fusion are already endless, the program can safely wait till you get better, so take as much time as necessary please.
Thanks Have to complete the build 295 asap though... Feeling a bit better today anyway.
Hey Yves. Hope you get better soon. Stay healthy. ❤️*啕
I'll just leave a bug report in this thread.
Actually, I made this example to demonstrate another bug, but I noticed another bug, which I will report here already.
When moving to frame number 2, strings are not displayed correctly. They become the same size and use the wrong font. I have shown in the screenshot how the text looks in the frame editor, and how it is at run time.Screenshot: Please login to see this attachment.
MFA: Please login to see this attachment.
Weird, can't reproduce it. Not sure what could cause this... (and thanks :p)
the "Window Control" Object doesn't seem to detect resolutions higher than 2K. I am not sure because I only tried it on a 4K TV (3840x2160), when I tried, the "Window Control" object incorrectly indicated a resolution of 1280x720.
Could anyone else try it on a 4K or 8K monitor to check if it works?
I have attached a simple MFA to use for testing.
the "Window Control" Object doesn't seem to detect resolutions higher than 2K. I am not sure because I only tried it on a 4K TV (3840x2160), when I tried, the "Window Control" object incorrectly indicated a resolution of 1280x720.
Could anyone else try it on a 4K or 8K monitor to check if it works?
I have attached a simple MFA to use for testing.
Not sure what the cause of this is, but it detects my resolution correctly at 3840x2160. On a whim I tried fiddling with both fusion's built-in "DPI aware" setting as well as the DPI settings under the properties of 'edrt.exe' and it still gave me the correct resolution
the "Window Control" Object doesn't seem to detect resolutions higher than 2K. I am not sure because I only tried it on a 4K TV (3840x2160), when I tried, the "Window Control" object incorrectly indicated a resolution of 1280x720.
Could anyone else try it on a 4K or 8K monitor to check if it works?
I have attached a simple MFA to use for testing.
DPI Aware is not selected in your app, in this case the resolution it retrieves depends on the Windows DPI scaling, maybe it's what you see? For example on my main 4K screen, without DPI Aware it returns 2560 x 1440 because the DPI Scale is 150%.
Optimise events option doesn't respect action order for global values.
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Please login to see this attachment.
Also did you see this forum post? Is it possible/simple to add mipmap support for DX11 it would make a lot of shaders look much better. I've always wondered why fusions bloom/blur shaders don't look as good as bloom/blur shaders in other game engines.
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Hi!
There will be a feature about using/putting effects on layers for important effects?
like putting "subtract" effect to layer.
if yes, when this feature can come/be added?
Hi!
There will be a feature about using/putting effects on layers for important effects?
like putting "subtract" effect to layer.
if yes, when this feature can come/be added?
It's already possible, but only works on Windows runtime for now
It's already possible, but only works on Windows runtime for now
ah- sorry
yes.
i forgot to mention it.
i need it for android.
Hi!
There will be a feature about using/putting effects on layers for important effects?
like putting "subtract" effect to layer.
if yes, when this feature can come/be added?
It's planned for a future build for Android and iOS/Mac (hopefully build 296.x).
It's planned for a future build for Android and iOS/Mac (hopefully build 296.x).
Thankyou so much for this information!!
It's planned for a future build for Android and iOS/Mac (hopefully build 296.x).
Awesome, this will be so useful, thanks!
Hello, I noticed that when adding samples, you can enable the "Uninterruptable" option, but when adding a sample file, this option is not available.
Is it possible that in some update we will be able to enable the "Uninterruptable" option for the "Play Sample File on Specific Channel" events even if we use the expression editor?
Can we get Vertical alignment for EditBox object? Could it be vertically centered when set to single line instead of Top alignement that looks weird? Thanks.
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Almightyzentaco (Fusion 2.5 Tutorials)
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