Build 295.10 - Release Version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Optimise events option doesn't respect action order for global values.

    It was a different issue, an extremely rare bug, not related to global values.

    Also did you see this forum post? Is it possible/simple to add mipmap support for DX11 it would make a lot of shaders look much better. I've always wondered why fusions bloom/blur shaders don't look as good as bloom/blur shaders in other game engines.

    Yes I saw it, it's now in the list, I didn't take a look yet.

  • I found a bug in the event editor. You can select a folder if it is highlighted in the object selection and if you then press OK button or Enter:
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    How to do this: Please login to see this link.

    Perhaps the bug also works in other places where such a window is called.

  • speaking of folders, if easily achievable, it would be very nice to also have them in the list editor, no need to have a way to create them there, just view them in the object selection area.

    Game/App developer, artist and a community contributor.
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    Edited once, last by Linky (September 10, 2023 at 4:43 PM).

  • In fact, this problem appeared in previous builds of Fusion. When I try to open one of my mfas, Fusion crashes while opening. But, if I enable compatibility mode for Windows 7 in mmf2u.exe properties, there will be no crash.

    Unfortunately, this is all the information I can provide. I have nothing more to describe, only if I could provide the mfa file itself.

    UPD:
    This is an error log from Event Viewer:

    Edited once, last by GKProduction: Added error log (September 12, 2023 at 6:12 PM).

  • In fact, this problem appeared in previous builds of Fusion. When I try to open one of my mfas, Fusion crashes while opening. But, if I enable compatibility mode for Windows 7 in mmf2u.exe properties, there will be no crash.

    Unfortunately, this is all the information I can provide. I have nothing more to describe, only if I could provide the mfa file itself.


    This is really weird, I never encountered such issue, I use the Steam version if it makes any difference

    Maybe it would be useful if you provided the crash log to Clickteam, you can get from Event Viewer, usually marked as an error

    Game/App developer, artist and a community contributor.
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  • Yves
    The sub-app, with a custom size, when used on a monitor with a different resolution than the application, doesn't recognize the X Y position correctly.
    Also, even when used as a sprite, the sub-app doesn't scale proportionally to the difference in monitor resolution.

    Please check the example and try it with monitors with different resolutions to those in the app which is 2560x1440.

  • Is there any chance we can get a preferences option to allow selected layers in the Frame Editor to be invisible (ie. for the eye button to work on them)? This would alleviate two annoyances:

    1. Having to always select some random other layer before you're allowed to toggle the current one.
    2. Clicking on any hidden layer automatically unhides it. This is extra annoying because to re-hide it you first must click on some other layer (see #1) .....but you have to be mindful about which other layer you click on or you might accidentally unhide that one too (see #2); if one isn't careful this can devolve into a particularly unexciting variant of the whack-a-mole game.

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    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

    Edited 2 times, last by Volnaiskra (September 15, 2023 at 10:01 AM).

  • Considering that Fusion now has such a feature as "Include another frame", it would be very good to be able to import objects (from all frames) to the frame event editor just like in global events and behaviors.
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    Edited once, last by GKProduction (September 18, 2023 at 9:30 AM).

  • defisym just pointed out in CC server that expressions that call immediate events crash the app, I just tested it with an extension that utilizes such thing (darkscript can call functions inside expressions which are basically immediate events) and the app crashes

    Game/App developer, artist and a community contributor.
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  • Oh yes. Added log to my post


    Problem seems OS related, log says it's failing to load ntdll.dll, this is a system32 file responsible for things such as messages, timing, threading and synchronization

    It may be corrupted or permissions issue, I would recommend to re-install windows if possible because you seem to have corruptions in core system files

    Game/App developer, artist and a community contributor.
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  • Would it be possible to add a feature to customise the meta data file that Clickteam creates when exporting an HTML file, so we don't have to edit the index.html every time?

    For example, I change this:

    to:

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  • Yves
    The sub-app, with a custom size, when used on a monitor with a different resolution than the application, doesn't recognize the X Y position correctly.
    Also, even when used as a sprite, the sub-app doesn't scale proportionally to the difference in monitor resolution.

    Please check the example and try it with monitors with different resolutions to those in the app which is 2560x1440.

    Sorry for the delay, should be fixed in the next build for sub-apps that have the "Display as sprite" option (I've also added a backward compatibilty option in the properties just in case this would cause issues to existing apps). I didn't fix it for subapps with their own windows though (= sub-apps without the Display As Sprite option), hopefully not a problem for you.

  • Sorry for the delay, should be fixed in the next build for sub-apps that have the "Display as sprite" option (I've also added a backward compatibilty option in the properties just in case this would cause issues to existing apps). I didn't fix it for subapps with their own windows though (= sub-apps without the Display As Sprite option), hopefully not a problem for you.

    That's great, thank you!

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