Build 295.10 - Release Version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I was copying the code quickly to show an example, which is why there's this small error. Fixing this line doesn't change anything. I remember having the same issue in another project as well.

    Yeah, without an MFA it's too hard to know what's wrong. I can't bugtest it (turn things off and on, change things, observe how it's working, etc.) and I can't see all of the relevant code. But I was curious, so I recreated the 'unfixed' portion of code that you posted here, and it works fine (see attached mfa); I can click around and none of the objects get stuck between fades. So your problem is probably caused somewhere else. Maybe it's something that happens when you call the @Obj_Hide loop, or maybe it happens in the ON_DISAPPEARING loop. Or maybe it's because you test for BLEND_CONF in the "On loop" events in your 'fixed' version, but you don't test for AlphaCoef in the original version.

  • "Play sample file" action stopped working entirely in Android runtime. You can no longer retrieve an audio filepath and play it on the application. If you attempt to play a sample file, it returns -1 in channel duration. It worked flawlessly on 295.7, now it suddenly stopped working.

    A project of mine heavily depends on this feature, please look into it.

  • Hello.
    I tried to submit my android app on GooglePlayConsole.
    But it did not work.

    The target application is one that is already available in the store.
    This update is for that.

    Apps published in the store are created with apk.

    The build was performed with the following settings.
    API 33
    Android target 13
    Minimum Android version 5

    When I upload the apk I created to GooglePlayConsole, I get the following warning message.

    This app is published as an APK with TV support.
     That is, it belongs to one of the main activity's intent filters
     <category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
     is included in the app.
     It should be published as an App Bundle instead.
     
      *This is a machine translation of the warning text displayed in Japanese.

    I believe this is the reason why the application is not successful.
    I do not use the TV feature.

    In a discord to exchange information about CF2.5, someone made the following suggestion.
     In RuntimeAndroid.zip
     RuntimeAndroid\app\src\main\AndroidManifest.xml
     <category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
     I think we can remove this text.
     
     Is this valid?

    If I create it with aab instead of apk, this problem might be solved.
    In any case, any workaround for this problem would be appreciated.

  • you can handle this in android properties

    Please login to see this attachment.

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • I have a problem that I wrote about in another post with pictures in the new version of Fusion (I updated from 293.10 to 295.7) where the comments are not showing correctly and also what is worse the actual object icons are extremely tiny to the point it is very hard for me to continue work as I have to squint to see the objects:

    Please login to see this link.

    From what another user wrote (defisym) who have the same problem at least with the comments is that it is a dpi scaling issue. My monitor is a 4k monitor with 300% scaling. This was not an issue in Fusion 293.10 or previous.

    Update: Naitorstudios fixed it for me

    Setting high dpi scale override to system fixes it in the fusion exe properties

  • (Not sure if feature requests should go here or another/their own separate thread)

    I've been getting a lot of use out of the 'pick the closest (Object A) from (Object B)' event - I was wondering if similar events could be added, such as
    - pick closest (Object A) from specific xy coords
    - pick furtherest (Object A) from (Object B/specific xy coords)
    - pick (Object A) with the lowest/highest alterable value

  • Works flawlessly. I built our largest app both in .apk and in .abb.
    No issues and it looks like the app sped up a bit.
    Load times on my LG STYLO 5 were like 3 seconds.
    Now Load time is roughly 1 second.
    Impressive! Keep up the great work!

  • (Not sure if feature requests should go here or another/their own separate thread)

    I've been getting a lot of use out of the 'pick the closest (Object A) from (Object B)' event - I was wondering if similar events could be added, such as
    - pick closest (Object A) from specific xy coords
    - pick furtherest (Object A) from (Object B/specific xy coords)
    - pick (Object A) with the lowest/highest alterable value

    That last one already exists. It's called Pick with minimum/maximum expression value. Just place your desired altVal in the expression editor, and it will pick the object that has the highest/lowest value for that altVal. You can use it to compare not just altVals, but all sorts of things (eg. pick the object with the biggest scale, highest alphaCoef, highest X position, etc. ). Which means that you can use it to achieve your first request, by referencing an object's Odistance. The following example will pick the explosion that's closest to x1000, y2000:

    Please login to see this picture.


    In case it's unclear, you can access the Odistance function here:

    Please login to see this picture.

    Please login to see this link.
    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

    Edited 5 times, last by Volnaiskra (October 26, 2023 at 4:50 AM).

  • Works flawlessly. I built our largest app both in .apk and in .abb.
    No issues and it looks like the app sped up a bit.
    Load times on my LG STYLO 5 were like 3 seconds.
    Now Load time is roughly 1 second.
    Impressive! Keep up the great work!

    Look for me in Discord, i want you to test the changes in Active Picture Object

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • Also I tested to build an exe with 293.10 and one with 295.7. Both are the exact same just built with different Fusion version and the old one get 1 virus flag while the new build get 4 flags.

    Any input on why this could be the cause and if possible to reduce it as before?

    Please login to see this link.

    Please login to see this link.

    First build (293.10) get this:

    Bkav Pro
    W32.AIDetectMalware

    The second build (295.7) get:

    Bkav Pro
    W32.AIDetectMalware

    Cynet
    Malicious (score: 100)

    Rising
    Trojan.Generic@AI.100 (RDML:cQEjUgAMsYS1yvGdEJehZw)

    SecureAge
    Malicious

    Steam games: Please login to see this link.

  • IMHO you can ignore false positives from those antivirus programs, just check the main ones.

    If you want to reduce false detections, check the "Unpacked EXE" option in the app properties in Fusion (Windows tab), this will save the extensions, DLL's and app data out of the main exe (AV programs don't like the extension auto-extraction routine in the all-in-one exe that is built without this option).

  • Not sure if this is the right place to make a suggestion but it feels unnecessary that the Layer Toolbar is visible in the Event Editor even if it is pinned for the Frame Editor. It should only need to be seen in the Frame Editor? The actual layers still vanish in the Event Editor but the toolbar is still there and taking up unnecessary space.

    Steam games: Please login to see this link.

    Edited once, last by Outcast (October 26, 2023 at 11:47 PM).

  • That last one already exists. It's called Pick with minimum/maximum expression value. Just place your desired altVal in the expression editor, and it will pick the object that has the highest/lowest value for that altVal. You can use it to compare not just altVals, but all sorts of things (eg. pick the object with the biggest scale, highest alphaCoef, highest X position, etc. ). Which means that you can use it to achieve your first request, by referencing an object's Odistance. The following example will pick the explosion that's closest to x1000, y2000:

    Please login to see this picture.


    In case it's unclear, you can access the Odistance function here:

    Please login to see this picture.

    Ah, cheers! I'd completely missed these

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