Build 295.10 - Release Version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • can you share a small MFA, or better send me a link for this APK, but please explain where does the APO images come from, data elements, folder, external, data storage, internet, i am not sure also why you are having issues with string since nothing relevant, are them pure string?.

    I have prepared MFAs and verification videos that replicate the three issues for your review.

    Please login to see this link.

    There is a significant delay in loading active pictures. The issue can be replicated simply by loading pictures added to the binary. When opening the app on BlueStacks, an error log stating 'detected problems with app native libraries' appears, and no pictures are displayed.

    Despite active picture resizing being enabled, the resize does not seem to be applied. After resizing a picture and loading it, the picture reverts back to its original size.

    As for the strings not being displayed in my app, it has been discovered that the flaw in r295 where the collision handling for string objects ignores layers is to blame.

    I hope these issues can be resolved promptly. Thank you for your assistance.

  • Thanks for these good examples, fixes done, would you like to contact me to test these changes at your side and also in another project you have there?
    Let me know here or seek me in discord --> mrfvd_fernando

    Regards,


    Fernando Vivolo

    ... new things are coming ...

    Edited once, last by Fernando (November 7, 2023 at 5:36 PM).

  • Hello,

    I have noticed a new bug in the latest version that was not present in earlier builds.

    When you copy an event or the action itself for activating/deactivating groups in one frame and then over to another frame, it will not be the same groups in the actions for that event.

    Even if the same groups exist, it will just be other groups and all of the actions must then be changed to the correct groups again.

    See mfa.

  • Hello,

    I have noticed a new bug in the latest version that was not present in earlier builds.

    When you copy an event or the action itself for activating/deactivating groups in one frame and then over to another frame, it will not be the same groups in the actions for that event.

    Even if the same groups exist, it will just be other groups and all of the actions must then be changed to the correct groups again.

    See mfa.

    It's not new, this is an old bug, it's in the TODO list. IIRC it's because the events contain an internal group ID that depends on the creation order, and when events are copied to another frame the groups may have a different ID. Ideally Fusion should also opy the group names and relocate the IDs according to existing group names, not sure why that hasn't been done.

  • Update: the build 295.10 is available, it addresses a couple of issues reported above (mainly Android).

    Yeah! This fixed my issue! Thank you thank you for the quick update, I appreciate it so much! That little issue with the caret has been bugging me for months hahaha

    Edited once, last by Bauske (November 10, 2023 at 2:34 AM).

  • I have a request regarding string objects on Android.

    Since the version upgrade from r293 to r294 in February this year, it has become necessary to turn on smooth resizing to apply anti-aliasing to string objects on Android. In my games, enabling smooth resizing compromises the intended atmosphere, so I had an engineer friend modify it so that anti-aliasing could be applied to strings even with smooth resizing turned off.

    There are certainly cases where anti-aliasing is desired on string objects without smooth resizing. This is necessary for several of my games that are about to be released. I hope that this can be made possible as a standard feature.

  • Thank you for the excellent update.
    I have noticed a problem, in the Grid Setup, it's no longer possible to select a number higher than 9999, previously it was possible to set a higher number, I for example had set 11000, could you please increase the value again?
    Is there a workaround to set it manually now?

    Edited once, last by Crian (November 12, 2023 at 8:17 AM).

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